Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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78% positive of 190 · Mostly Positive · Live from Steam
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A strategy game of exploration, endurance, and space travel on an interstellar gothic monastery. Explore solar systems, harvest resources, construct outposts, and face hazards in the challenging universe of The Banished Vault.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 78% on 2026-11-01 → 78% today (190 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
A couple of small but serious exploits and sources of corrupted save data fixed! Thank you for reporting bugs and playing The Banished Vault. Prevented starting maneuvers while in the location screen, leading to exploits. Fixed multiple causes of corrupted sav…
The Androids update (v1.6) is live! These are robotic Exiles that you can find on abandoned ships in solar systems. Androids do not need Stasis to hibernate, and they have a condition value instead of faith. This has interesting implications for how they handl…
Hi all, A small quick note from us that the next update has been revealed as Androids. We'll have more details soon, but androids will add robotic Exiles you can find on your journey and add to your crew. The update will go live on November 21st, and like the …
Hi all, The Salvage & Achievements (v1.5) update is live! We have 41 achievements for you to go hunting for, many of them secret. The Salvage side of the update is a free bit of content we’ve added to the game, which adds derelict ships and debris for you to d…
Hello all, Patch 1.4.2 is live, with a small handful of big bugs fixed in the area of losing and duplicating Exiles. See the changelist below for details. We are not planning another patch between now and the first of our two content updates, still aiming for …
Hi all, firstly thank you for playing The Banished Vault. I can genuinely say the reception has exceeded my expectations — I was truly worried the difficulty and style of game would be too offputting, but thankfully not! This patch is a big amalgamation of thi…
We've been quietly working away on Amberspire for a little while, and it's finally ready to be shared with everyone soon.Amberspire will launch on Steam on May 6th 2026!We'll be posting a whole lot of sneak peeks and previews on our socials (@BithellGames on e…
We've reached the last week of our legacy games celebration, and we're rounding things off with the first title from our Lunar Division label.The Banished Vault is a strategy game of exploration, endurance, and space travel on an interstellar gothic monastery.…
Hi all! The Banished Vault is out now! Get started on your journey across the galaxy. Here's a bunch of links to all the various supporting material we've published in recent weeks: The physical copy of the in-game manual! Get your own copy to flip through in …
Hello! We've been publishing more featurette videos this week! They're on Hibernation, Artifacts, Hazards & Dice, Faith, and the Energy Calculator. These pretty much cover the rest of the main systems and mechanics in the game. There will be one more video Mon…
Hello! In case you've missed them, we've been releasing short featurettes on the game daily and will do so up to launch. They'll touch on various aspects of the game from ship navigation, construction, hazards, hibernation and more! You can see the whole playl…
Hey all! Great news: the release date for The Banished Vault is officially July 25th, in two weeks! If you haven't wishlisted, definitely do so you are notified when the game launches. Also if you know anyone who might be interested in the game, please pass it…
This week’s design diary is about an incredibly important feature in the game — its manual. I go into why the game has a manual, both from a design and player point of view. Also — this entry is the last of the scheduled run! I hope you’ve enjoyed it. I will c…
Today’s design diary is the first art focused one, going into the evolution of the art and style of the delta-v/energy maps displaying the solar systems. You can track a lot of the design evolution of the game by looking at how the art and interface change ove…
Today’s design diary is more design focused, going into the research/upgrade system of the game, expanding on the aspects that players encounter across solar systems. Some artifacts you’ll find, abandoned in the solar systems. I’ve spent a lot of time in the d…
Today’s design diary is a technical deep dive into noise, a specific kind of random number generation. I personally had never used noise, so its implementation was a big transition point in the project. The second part is about decks, a system to produce non-l…
Today’s design diary goes in detail on dice systems, which are an important feature in the game. In the previous design diary on space horror, I go into why hazards and unpredictability are useful in a game like this. This post goes through the design evolutio…
This blog post describes the design iteration of the pacing and math complexity explored in the Thrust Simulation & Pacing entry. The game’s math evolves and simplifies further, to settle on a nice middle ground that satisfies multiple goals. In The Banished V…
Just a quick little bulletin from us, but the original game for the soundtrack is live on Bandcamp and streaming services. A full album of ambient gothic space horror by nervous_testpilot and Dreamtrak. Get a listen in and let the mood wash over you. https://n…
Today’s entry is a catalog of all the action systems implemented in the game, the original one, and two subsequent ones after some internal feedback rounds, leading up to the current one as it is in the game. The rest of the design diary entries here. Time is …
Works great on Steam Deck. Results from Valve's own testing.