Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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92% positive of 25 · Positive · Live from Steam
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Buy, sell, and merge towers in this tower defense roguelike inspired by Bloons TD6 and Super Auto Pets. With 40+ towers and 15 enemy types, this chill tower defense game provides hours of fun replayability!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 92% on 2026-11-01 → 92% today (25 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
addressing issues raised in discussions that i didn't see! you can now find pesticide and poison you can no longer sell a tower during a wave you can no longer roll during the wave fixed Precise achievement not activating if you've taken damage earlier in your…
blackhole lvl 1: 0.6 push -> 0.5 lvl 2: 0.7 push -> 0.6 lvl 3: 1 push -> 0.6
added a you lose screen to see where your build went wrong speedgun lvl 1: 2x mult -> 3x lvl 2: 3x mult -> 4x lvl 3: 6x mult -> 7x
added 3x 4x and 5x speed, press f to cycle through fixed crash on rent lvl up
elites no longer spawn in the first three waves might have fixed save file not carrying over adhesive lvl 1: 0.2 speed -> 0.3 speed lvl 2: 0.3 speed -> 0.4 speed lvl 3: 0.4 speed -> 0.5 speed
adjusted dicebomb probability and aoe damage (prev patch) added 5 minute timer to a wave to give an automatic win fixed saving game state between runs when quit manually fixed stone achievement fixed elites overbuffing themselves shotgun lvl 1: 1.5dmg -> 1.2dm…
I can say definitively that there will be no content updates for bugTDX, only bug fixing, balancing, and minor QoL improvements. bugTDX was always planned to be a small game so I could release it before/during the first uni semester. I'm really proud of this l…
It takes a bit of money for an indie dev to put their game up on Steam, and due to the absolutely phenomenal support of the YouTube roguelike community, we've broken even on that cost. A few weeks ago I wrote a 'post-mortem' going over the finances of the game…