Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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87% positive of 106 · Very Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Breach and Clear areas tactically in a team-based shooter.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 87% on 2026-11-01 → 87% today (106 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
We proudly introduce basebuilding aspect to hightower so that the money you collect along the way actually has a purpose (it becomes unlocked after the first few missions). \ People have said this is perhaps the best update, if not the greatest so far if I may…
Added an option in the settings menu where you can select between DirectInput, Xinput (for xbox controllers) and an "disable" (if you have a controller connected but don't want it to interfear). The DPAD is used for selecting team commands (vertical) and inven…
Today’s update fixes some lingering bugs described by the user Hardwater (thanks Hardwater!)-Fixed enemy squadmates not seeing you after you are revived-Fixed a spelling error (“moral coil”→”mortal coil”) - I could have SWORN I fixed it in previous updates, bu…
Hi friends! For a long time, Hightower had many places that were, um,"there" but not used gameplay-wise and had no reason for you to actually go there. Now, the enemy incursions will be more varied and Hightower has been improved and expanded. With each update…
Hello Fam! This update introduces:New Mission Type - Protect the Base Core (appears later during the game) - thanks Hardwater for the idea!Gamepad Support - Tested on a Logitech F710, but most gamepads should work hopefully, if not use a re-mapper or whatever …
Greetings fam! Today’s update features many quality of life things but, most importantly… and people will say this will be one of the greatest things that came to this game in quite a while , let me tell you that, is Uncuffing. Truly a great day for Future Bre…
Greetings fam! Today we have some new quality of life improvements, mostly stemming from Sleeve's feedback thread and ideas from the user BOXESAdded healthcare costs for your squadmates: When it comes to tactical sims, what could be more realistic and immersiv…
People will say that this is probably the greatest update of this game: - The enemy team will now build turrets after a certain level - turrets are vulnerable to EMP grenades, so those now have more reasons for existence - previously the primary reason was to …
Greetings all! You've probably by now wondered what all those "steam points" are and how to use them, well fear not! We're in this journey together. Future Breach now has cool backgrounds and emoticons to choose from for your various nefarious uses, as well as…
Greetings all! This build introduces lots of new things -Added enemy (red) carriers to some missions. The red team can now capture and collect resources and workers. This is one of those features that was cut during initial production that I finally am happy t…
this update - Fixed: Cuffed worker glitches out and walks around in cuffs - random crashes greatly reduced - Added several hats, including a fuel barrel hat ------------------------ known issues: - steam workshop workers don’t appear until you create and save …
Due to popular demand (actually, it was just the user "Cookie Dealer"), we are introducing steam workshop integration. You will now be able to create your very own custom worker that will appear in your base (you have to find him - he could be ANYWHERE) and gi…
Greetings all, this update for the full version features: - Ability to command dudes after the ship landed (becomes available after the first few missions) - Enemy Incursions overhaul - now they are more varied and not just frontal assaults. - A way to increas…
Greetings all! With today's update, the settings panel has been greatly revamped, now added: - Ability to change (tone down) the "Pixelation" - Invert the Mouse - Mouse Speed - View Keyboard Shortcuts Additionally, you can now replay the tutorial that was at t…
-Added the Hightower “hub world” from where you will go on missions - sleep, food, stamina stats and mechanic - 3 squadmate classes (apart from the generic one) - medicus, destructor and techsmith - improved the procedural level generation - -added resource ga…
-Added team colors and flags to the level generator. Now, the building's colors will be different depending on the faction parameter of the location. I also hope that the randomly added colors will make the levels easier to navigate and not blend together, and…




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