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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
What's new? A tutorial system (During certain points in the game, relevant tutorials pop-up) Task Path Tracer System (A Line is drawn towards a location during a task) Relevant button panel (In the bottom left corner of the screen, there is a group of relevantโฆ
We are working on an update that's supposed to introduce a lot of QoL features (And obviously bugfixes) What to expect: The Explorer should have a new in-built light source, that can be toggled by pressing L, the game is intended to be dark, however a lot of pโฆ
Added a feature to use mouse wheel to switch and use items in quickbar Added enemy healthbars UI for Hull, Charge, Water and Fuel now flash with colors to draw more attention When furniture is destroyed, items go straight to the inventory now After completing โฆ
Pressing Esc now pauses the game UI overlap fixed Batteries can now be used as fuel Ranged weapons further balanced After completing the Wave Array task, you will now see a beacon icon. Items stacking fixed New task popup now lasts longer Item names and ammounโฆ
QoL: - Weapons and tools can now be used without being equipped in a weapon slot- Range weapons buffed- Small visual improvementsBugfix:- Armor aligned- Weapon reload
So the demo has been out for a while now, and your input has helped us improve it so much, we would like to thank you for taking the time to play it. So what's next? Currently we're working on the early access version of Defective Sectors, which should obviousโฆ