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Stellar Insurgency is officially rebranding to Tidal Forces. The original title sounded like a generic linear shooter, which completely missed the mark for a deep-space simulation driven by rigorous orbital physics, planetary mechanics, and emergent gameplay. …
This update expands Stellar Insurgency’s procedural foundation with planetary biomes, environmental and social hazards, and fully procedural exploration. Planets and colonies now function as dynamic simulation nodes that influence crew safety, trade, and facti…
Welcome to another update for Stellar Insurgency!Stellar Insurgency - DEMO v4.3 and more.Trading – Trade Routes & Colony TypesStar systems are linked by trade routes that form the backbone of interstellar commerce. Trading follows a supply and demand system, w…
DISCLAIMER: In this update I use AI generated images as a placeholder for avatars and landscapes. Welcome to another major update for Stellar Insurgency! Update Highlights Demo v4 Released Galaxy Improvements Scanline Effect for Communications Panel Enhanced H…
In this update, the tech tree and research screen have been revamped, and the exploration aspect of the game has been significantly enhanced, among other improvements. The tech tree has been revamped and divided into five distinct categories in the Research sc…
A grid-based component system has been developed, allowing players to place components on a grid representing the spacecraft's hull. Each component contributes either positive energy, like reactors, or negative energy, like engines. Players must strategically …
Hello everybody, once again!As some of you know, I have been developing Stellar Insurgency for the past several years as a hobby side project. Development was put on hold for a few months, mainly because I got lazy, but I’m finally back and working on the game…
Hello everybody, once again!As some of you know, I have been developing Stellar Insurgency for the past several years as a hobby side project. Development was put on hold for a few months, mainly because I got lazy, but I’m finally back and working on the game…
Construction - Warp Gates & Worm holesWarp Gates and Wormholes have always been cornerstones of speculative fiction, embodying the dream of instant travel across impossible distances. They represent the ultimate triumph over the constraints of light speed, all…
Welcome to another update for Stellar Insurgency! In this post, I’ll discuss the new additions to the three-stage exploration system introduced in the previous dev diary. Stage One: Scanning Stage Two: Probing Stage Three: Away Team Exploration To proceed to t…
Researching technology takes time (as indicated by the number of days next to the tech's name) and requires a tech officer to begin. If multiple officers are assigned, research progresses faster. Most technologies are self-explanatory and include fleet, engine…