Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
And here's Dungeon Manager V 0.5.0! A light but important update. However, the game is not yet fully playable. Additions -> Modding - New Event: CommandSubmitted Modifications -> It is no longer possible to damage allies or Timmy. -> Huge improvement in AI navโฆ
And here is V 0.4.0 of Dungeon Manager! The management has reached an acceptable level. However, the game is not yet fully playable. Changelog: Additions -> New room type: Cafeteria and Hunting Area -> Start of the game with four rooms: Control Room, Hunting Aโฆ
And here is the V 0.3.0 of Dungeon Manager! The management continues to be improved! The game is not yet fully playable though. Changelog: Additions -> Display of the costs of the props in the creation bar -> Right click to rotate the props you want to put -> โฆ
And here is the V 0.2.0 of Dungeon Manager! One step closer to management! The game is not yet fully playable though. Changelog: Additions -> "Destroy all" button in the context menu of the inventory -> Allied monsters management menu -> Buy and Place Props ->โฆ
V 0.1.0 of Dungeon Manager is finally out! Focused on Management, it modifies the game a lot although it goes back on many things. The game is not yet fully playable. Changelog: Additions -> Props System -> Control Menu (replacing the old crystal menu) -> Joysโฆ