Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixes - We removed that random beautiful floating sector. - Fixed overlapping text in cards with Place Building type. New Visuals: - Added some new visuals (that are work in progress) for Fire Beacon, Armory and others things.
Hotfix - One Man's Trash was not working as expected and giving unfair advantage.
Fixes: - Sector Discoveries were not showing in the first turn. Tweaks: - HP scaling made a bit easier in general.
Fixes: - Bane "Everlasting Drough" was applying value of 2 (less cards) instead of 1. - Fixed Soft Lock when a portal was facing towards the edge of the world and no other portals were opened. - Enemy Gargolye being invisible fixed. - Building Selection was brโฆ
Note: Balance tweaks are temporary and for the Demo Only. The Early Access build will have new gameplay features, more elements, etc. We want you to have the most fun as possible with the Demo so we'll keep tweaking, but we don't expect it to be perfectly balaโฆ
Fixes - Wrong text on Tower Types was corrected. AIR and GROUND were swapped causing big confusion and drop of market stocks. - Fixed Siege model being huge (again, this one for real?) - Tab Info Panel "Enemies" was not working and breaking the game. - Dark Maโฆ
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.