Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
96% positive of 253 · Very Positive · Live from Steam
Loading reviews from Steam…
GUNFIELD – A game that combines the genres: shoot 'em up, roguelite. Choose the perfect weapon combinations and upgrade your ship to destroy hordes of enemies and giant bosses, using strategy and a powerful arsenal.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 96% on 2026-11-01 → 96% today (253 reviews)
No authorized Steam key store lists this game right now.
Works great on Steam Deck. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Added settings: Player projectile saturation Player projectile transparency Camera shake intensity Several bugs have been fixed.
Minor fixes implemented Several cutscene frames now feature cleaner artwork
Fixing minor bugs.
The incorrect base damage of critical hits has been corrected. The % symbol has been added to the description of the "Critical Explosion" skill.
Fixed a bug with the eclipses having too high of a critical hit chance. Corrected the incorrect damage for critical hits. Fixed the character unlocks that were not working. The pause now stops the damage text
Difficulty modifiers added. Character upgrades capability added. Achievements added for completing the game without using permanent upgrades (excluding characters). Character descriptions added. Bright flash added when the player takes damage. Damage from the …
Friends, I am happy to announce that my game has finally been released from early access! It has been a challenging and exciting journey, and I couldn't have achieved this without your support throughout the development. A huge thank you to everyone who believ…