Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
81% positive of 22 · Positive · Live from Steam
Loading reviews from Steam…
The Hand2Hand project is a fighting game... OF HANDS ! Use everyday object in everyday places out of boredom in epic battles between... yourself.
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 81% on 2026-11-01 → 81% today (22 reviews)
No changes recorded yet.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Greetings bored mortals. One way or another I forgot to add the stun animation to the Ballpen... which resulted in a crash when Attack Delay was enabled... UI/UX ☼ The player vs player selection screen can also be now validated with start on the player 1 Joyst…
Greetings bored mortals, I am back sooner than expected with a small patch. I just bumped into very harsh bugs in combos so I had to fix it quickly. I also improved AI a lot, making them more spammy dangerous. They aren't high level yet but every bit helps. Th…
Greetings bored mortals. I promised more content and here we are ! Behold the mighty Hexkey as the 5th playable class ! It is not much a surprise since you were teased at the class list. While it is not complete yet it can at least fight everyone. Performance …
Greetings bored mortals, last one before commencing the 0.1.1 ! The internship is going to end soon, so more and more time will be spend on H2H. Next patch will be focusing on hex key and animation reworks. It's been a while since I haven't done new ones ! Com…
*Greetings bored mortals. This looks like a big update but on practice there's a lot of polishing everywhere. The ruler is finally completed, and before adding the 7th class I would like to rework the chopstick, ballpen and unarmed. These three have the common…
Greetings bored mortals. Today I am blessing you with a more standard update consolidating the launcher and some game systems. No much content again. Thanks to Nemerod the game is less prone to be capricious for some bizarre OS and hardware. I am also announci…
Greetings bored mortals. It's been a long while due to my first year at the JMIN master degree at the ENJMIN, after which I resumed working on Hand2Hand. While it doesn't give much content on the game, some systems gained some love while others have been inaug…
Greetings bored mortals. Here's an extensive update with a newcomer ! I wanted to finish it first but it's been so long before an update so I insisted to show it now. The ENJMIN (the school I'm currently in) takes quite some time and energy, but I managed to p…
Greetings bored mortals. A consequent patch is arriving, not much in term of content, but it brings most necessary stability and juice. Of course much is left to rework, as the core game loop is yet to be touched. I bring most dire news for Hand2Hand, as well …
Greetings bored mortals. We continue the patches with some Hex Key glowup and fixes concerning previous additions. The store page has been also updated with a modernized logo and recent screenshots. Two events are expected the first week end of April and May r…
Greetings bored mortals. It's been 4 months since the last update but I haven't slacked off ! On one hand we get improved UI and HUD, multichannel sounds, more important stamina effects and parry animations. On the other hand the game became much heavier due t…
Salutations, mortels qui s'ennuient. French translation is now available ! Other people can now add and edit language files as they want. Modding is a bit trickier, but this is definitely a step toward the right direction. I wanted to put more work on the Hex …
Greetings bored mortals. Finally after almost two years of reworks, all older animations are now modernized with separated wind effects and better juice ! It is not this day the Hex Key will receive additional love, but that would be for next time. I can now c…
Greetings bored mortals. Today we get a bunch of polishing and upgrades, plus a bit more modding potential. The chopstick, ballpen and unarmed are now fully reworked ! I wanted to push an update with a reworked gluestick and a completed hexkey, but due to the …
Greetings bored mortals. I am proud to present you the very first alpha version! I promised myself to release it after the rework of the old HUD. You also get some regular upgrades and bug fixes. Window It is now possible to move the window in windowed mode by…
Greetings bored mortals. I would liked to push more into this update, but other project had higher priorities. However, that does not stop me from adding key elements. Slowly but surely we are approaching the Alpha stage ! Animation reworks would be postponed,…
Greetings bored mortals. At last the controllers evolved from stone age to... antiquity ? More flexibility has been added to them in terms of handling and configuration. However there's still additional work to upgrade them to a modern standard. Animation rewo…
Greetings bored mortals. Everything is getting polished to a degree. The gameplay got a bit more depth although much is yet to come. Physics have been tweaked to better accommodate the future balance changes (at last). Finally, the interface evolved from disgu…
Greetings bored mortals. I am happy to share with you today an improved version in the back end. The menu can now manage controllers for a smoother transition from keyboard only. However, combat might feel different than previously, notably because of the seve…
Greetings borded mortals. Let's continue with more fixes and small improvements, shall we ? Animation A frame can allow the player to move without having to wait for the end of the attack if it hit successfuly. This means a player can abord a combo by moving i…