Last 7 days
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75% positive of 24 · Mostly Positive · Live from Steam
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Trapped in a cycle of death and rebirth, each run pushes you deeper into chaos and power. Eternal Rising is a brutal rogue-lite bullet-hell where survival means constant evolution. Dodge swarms of enemies, unleash powerful abilities and turn failure into unstoppable growth. Die. Adapt. Rise again.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 75% on 2026-11-01 → 75% today (24 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The minimum and maximum spawn ranges for creatures have been increased, preventing large groups from appearing too close to the player. All ranged creatures now have longer cooldowns, and their projectiles move more slowly. Health regeneration and maximum heal…
Hi Players, Here’s the list of changes in this new update: Changes Dash can now pass through trees, as long as those trees are not close to world colliders. EXP orbs now have a new greenish color to avoid being confused with enemy projectiles. Crystals in the …
Breaking a Capybara Statue now grants up to 3 buffs, depending on how many you destroy. The buffs are displayed on the Health HUD.
Add a dynamic setting to automatically disable popups and particles if the frame rate drops below 60. This prevents the player from having to open the menu to adjust it later in the game. Now you can limit the frame rate to prevent the game from using more res…
Some adjustments to game progression: Adjust how mobs scale their health, damage, and speed with each player level-up. Adjust how much damage bosses deal to players. For any feedback, feel free to share your thoughts in the Community Center! Capivara.
Fixed & Adjusted: Fixed enemies not dying when the boss fight starts. Fixed a broken spot in the cave. Melee weapon damage reduced to require two hits in the early game. Crossbow now starts with 35 damage (previously 40).
Gameplay of Eternal RIsing Demo
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
1 item on Steam, newest first.