Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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88% positive of 9 · 9 user reviews · Live from Steam
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Secrets of the Witch House is a challenging, procedurally generated, permadeath, action roguelike. Encounter fierce monsters, dark secrets, devastating weapons and pachinko as you wage war against an ancient evil.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 88% on 2026-11-01 → 88% today (9 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Updated Unity version for security and performance improvements.
Replaced health scrolls with health potions in secret rooms, pachinko prizes and shops. Player is now invincible while drinking potions.
Removed cursor limits on home menu to fix mouse pointer "jumping" issue. Misc home menu hierarchy cleanup.
Stopped weapon, ammo, money and potion pickups from interacting with the camera collider for a much smoother experience. Fixed issue with camera FOV. Added more blood fx. Added spirit fx on death event for mortal beings.
Axe and saw blade traps are no longer insta-kills to game characters, but instead do rapid damage that can quickly become lethal.
Altered the stone ball trap to make it more fair to the player and to allow for more emergent situations. Optimized AI spawning in Dungeon.
As Warden of this mysterious realm, I stand before you at the end of the year with a heart full of gratitude. Your unwavering support has cast a powerful spell upon my indie game, and I send you my deepest thanks for the journey we've shared thus far. It has b…
Thanks largely to player feedback, there have been updates to camera behavior, and traps have been made a bit more fair while still being quite deadly. There have also been improvements to particle effects and game balance. Also, special thanks goes out to Chr…
The latest set of updates have been all about performance and lighting effects, with some huge gains seen across the board in FPS and visual fidelity. There were also improvements to weapon fire speed, reloading, trap damage, treasure types, HUD visuals, and m…