Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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97% positive of 41 · Positive · Live from Steam
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Explore a puzzling forest full of cute (but pesky) moose who anger easily.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 97% on 2026-11-01 → 97% today (41 reviews)
No authorized Steam key store lists this game right now.
Works great on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
I've been porting Mooselutions to iOS. This occasion made revisit the game's camera behavior on the Steam Deck. I was never a fan of the player-centered camera on the Steam Deck version of the game. To be completely honest, it was thrown together rather quickl…
I was getting the game ready for Super MAGFest and the Turn Based Carnival sale, and I was testing one of my builds on the Steam Deck. I popped over to play some of my other favorite pixel art games (Axiom Verge specifically). I noticed the pixel art in that g…
Since Moosleutions got into both MAGFest and the Turn-Based Carnvial sale, I thought it would be nice to improve upon some areas of the game that I found lacking. The main thrust of the update has been the desire to add more "juice" to the game, to make it fee…
I just uploaded a small update that makes the controls on Steam Deck fully native. They should just work right out of the box. Thanks to Casey Muratori for pointing out that you can just use XInput on Windows. When the game is running via Proton it will act as…
Hi folks, I just finished the last update for a little while. It contains a few often requested quality of life improvements. 1. The menus are redesigned. Now you can access the menu from inside of a level and from the world map. 2. World map access from the m…
Hi folks, I just updated the game to support music and sfx volume controls. Your volume settings are saved with each session and synced over Steam cloud. I also fixed the non-destructive reset bug and brought non-destructive reset back into the game. Next up s…
We talk about puzzle design with some interesting banter about user interface / experience design.
When Mooselutions first launched, I knew about the Steam Deck. I figured it might be cool to eventually launch the game there, but it would require porting the game over to Linux, and I didn't have time to do that before (or after) the game went live. I had no…