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Hello and welcome to another update log!A few small tweaks and additions this time:Added in-game timer display toggle (press "T"),Added some code optimizations,Tweaked zombie movement,Smoothed islands in the main hub,Changed 1 water material in E1L1.That's it โฆ
Hello and welcome to the first post-Next Fest update log!After reading your feedback and some consideration I decided to make 1 crucial change:Reduced Shotgun Monk's damage (now he shoots 8 pellets that deal 3 points of damage instead of 4)It ain't much but itโฆ
Greetings and welcome to another update log!This "Eye Guardians Update" brings some fixes and quality of life updates.It is probably one of the last ones before the full release.Change list:Changed shotgun model for something that doesn't just look like a plaiโฆ
Hello and welcome to another update log!Important one this time.I call it: "Shotgun Monks Update"Change list:Improved Shotgun Monks AI (they're less braindead now),Added randomized "jump" effect to dropped items,Improved lava shader (it's no longer blown-out),โฆ
Hello and welcome to another update log!This one is pretty important although not groundbreaking - more significant changes will come laterI had to change some stuff to make the demo more fun and a bit prettierSo here is the list:Changed weapon sway animation โฆ
Hello and welcome to another update log!While I'm fairly busy with working on the full version I thought that making a few changes to the demo could also prove beneficial in the long runMaking such updates means adding some features retroactively which I don'tโฆ