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75% positive of 36 · Mostly Positive · Live from Steam
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Marian Anderson is an experimental android created by Soul Shell Corporation. However, she was abandoned in the laboratory facilities. Your mission is to contact her, persuade her to trust you and escape from the laboratory.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 75% on 2026-11-01 → 75% today (36 reviews)
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Does not work on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
update for the video game More than Words now available: Gemma 3: Conversations are now more natural with this new language model. Response Speed: The bot's response speed has been increased. Unreal Engine 5: Lighting is now more realistic based on Lumen techn…
Major update for the video game More than Words on May 3.
Mirostat is an algorithm that actively maintains the quality of generated text within a desired range during text generation. It aims to strike a balance between coherence and diversity, avoiding low-quality output caused by excessive repetition (boredom traps…
Now the android can remember previous conversations.
Fixed bug related to voice recognition. Changed the personalization folder, instead of using Documents and MyMarian, now MyAndroid is used inside the ..\MoreThanWords\NexusV1\ folder.
The next update on September 270will include: You can now specify the android's personality as you wish from a text file. You can now download more powerful models from the llama 3.1 family and use them to generate text. More animations added to Marian Anderso…
AI system to move the character to the desired locations from a CSV file and Automatic camera tracking control. With this system, I can quickly and flexibly configure the character's movements for each level, in any type of scenario, while talking to her. + Au…
I have made progress in generating some animations and in supporting other languages. State machine for animations: idle, walk, jog, run, talk, etc. Interface translation: Spanish, German, French, Portuguese and Italian. Automatic saving of options that the pl…
I have managed to integrate the LlaMaC++ project in UE5 to load Large Language Models (Meta Llama 3.1) and generate text dynamically. The main improvement is that now the speed in the generation of the responses is substantially better than previous versions. …
Speech Recognizer and Video Setup Hi, I have managed to integrate Open AI Whisper into Unreal Engine 5 using the Whisper++ project. Also, I made a simple system that controls the video quality and resolution. Let me know what you think. For examplo, do you kno…
I have successfully integrated Microsoft SAPI into Unreal Engine 5 to generate text-to-speech (TTS) along with my lip-syncing method. Let me know what you think. Progress in the update of More than words to Unreal Engine 5. - Main interface . - Updated Marian'…
I started creating my video game More than words in UE5 from scratch. My first impressions Living coding is a headache, so turn it off. Lumen is seen well, but it reduces performance considerably, very possibly turning it off and using baked lights.
1. Create a folder named MyAndroid on ..\MoreThanWords\NexusV1\MyAndroid 2. Create a text file in UTF-8 format, for example: SnowWhite.txt 3. Open the txt and write the personality of your android. For example: This is a conversation between a prince and Snow …
I have started working on implementing the LLAMA 3.1 model instead of LLAMA 2 in the game using the Llama++ project. Mainly to achieve two objectives: 1. Higher quality and longer responses. 2. Include the languages: Spanish, German, French, Italian, Portugues…