Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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83% positive of 56 · Very Positive · Live from Steam
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Use and upgrade magic items, collect hidden treasures, and uncover the secrets between two worlds in this cute isometric puzzler! When a certain vacationing Elephant stumbles upon a way into the land of the dead, will she unwittingly let something far more sinister slip through?
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 83% on 2026-11-01 → 83% today (56 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
​Hey all! One more little update with some tweaks/fixes today. Nothing super groundbreaking, but there are a few QoL changes to address. As mentioned last time, patches will be slowing down significantly over the next little while, as this update addresses som…
Hi all. More bugfixes/tweaks today! Not much to say other than that; if you missed yesterday's update it'd be a good idea to check it out, since it's a fairly significant one! Otherwise, let's get into today's changes. ELEPHANTASY: FLIPSIDE v1.4.1 PATCHNOTES F…
Hey gang! The game's been out for a whole week! Thank you to everyone who has bought the game already, and I hope you're all enjoying your time playing! I've been doing pretty regular bugfixes over this week, mostly in response to player feedback, but after th…
​Hey gang! Not a ton to report today, but I have one major bug and a few minor tweaks to address. Also, if you downloaded the game/updates yesterday and found your game crashing, that has been fixed as of last night, though you'll have to download the latest v…
​Well, I guess you guys are lucky because you get TWO big-ish updates today! Earlier I released a patch to fix some issues with coyote time, and some of the new code was buggy and caused crashing. That has now been fixed, thankfully, along with a few QoL chang…
Hey all. Boy, the work sure never ends over here, huh? Just a few more bugfixes today, but they're fairly important so I figured I'd add them to a new update. As an aside, I added a few smaller bugfixes throughout the day yesterday to the v1.2 patchnotes, so i…