Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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70% positive of 712 · Mostly Positive · Live from Steam
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RIFTSTORM is a co-op PvE looter-shooter where squads of Weavers deploy to take on missions, fight escalating hordes, collect powerful weapons and resources, and extract.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 70% on 2026-11-01 → 70% today (712 reviews)
Does not work on Steam Deck. Results from Valve's own testing.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Windows (1 download)
Scheduled Server Maintenance — September 30Hey everyone,RIFTSTORM's online servers will be undergoing scheduled maintenance on September 30 as we prepare things on the backend for a big update coming later this week.Maintenance Window WIB: Sep 30 — 06:00–11:00…
Fixed crashes on Mission Start caused by certain conditionsFixed Camera Shakes logging False Crash Reports
Fixed crashes caused by players leaving missions with Aura Mods on an Inactive WeaponFixed missing Health Bars on some enemies and bosses
Fixed errors certain DNS conections can cause the game to be unable to connect into missions.Increased Killbox drop item quality to be the same as 9999 CP Threat IV Urgent Missions.
Changelog 0.6.2.1Hey everyone,We held off pushing a couple earlier patches so we can make sure these work and 0.6.2.1 ended up slightly bigger one than we originally planned, so thank you for your patience.The main addition in this patch is the Weapon Repair f…
Fixes small error that may cause an error during Offline Build initialization. This fix should apply to all regions.
Changelog 0.6.4.2Hey everyone,A smaller update this time, mostly focused on adding two new weapons in while we focus on a other fixes and performance passes for the game.One of them is built around crit chaining and projectile interactions, while the other is …
Changelog 0.6.4.1Hey everyone,A big thank you to the community to caught and reported an issue with our localization data not pointing text to the descriptions. We wanted to get this update pushed as quickly as we can, and discovered that it had indeed affecte…
Hey everyone,Our first new Weaver is here! We were hoping to launch her sooner but the glut of bugfixes and requested features took priority, still we're hoping Thistle can bring a new challenge to those of you already maxing out your characters. Thistle joins…
Changelog 0.6.3.2Hey everyone,A smaller update this time around.0.6.3.2 brings an updated model for Starling, alongside a few balance and readability tweaks, some changes to Caracal, and another handful of fixes.Starling Model UpdateStarling was the first Weav…
Changelog 0.6.3.1Hey everyone,0.6.3.1 adds our first iteration of Weapon Mod Transfer system, giving you a way to move a mod you like from one weapon onto another.This is still an early pass on the system, especially on the UX and lore side, so we’re very inte…
Changelog 0.6.3Hey everyone,We've got three new weapons and a Launcher rework to push today.Our Launchers have been underused for a while, and the feedback has been pretty consistent that they just weren’t pulling their weight. After digging into it, the probl…
Changelog 0.6.2.4Hey everyone,Another small update today, mostly focused on giving you a bit more control over moment-to-moment play and making some of the higher-risk encounters feel more worthwhile.We’ve added new reload behavior options, reworked how termin…
Changelog 0.6.2.2Hey everyone,Another batch of changes this week, mostly focused on making the everyday parts of RIFTSTORM a little smoother:We’ve added some frequently requested QoL features around salvaging, weapon management, and finding lobbies, alongside …
Changelog 0.6.2Hey everyone, The team buckled down over the weekend to get this ready, and we've got about 48 hours of testing on all the functions so far and we're okay pushing this live. This update focuses on player controls, early-game progression, combat …
Your feedback matters.Hey everyone,We have been reading your discussions, reviews, bug reports, and feedback. A few issues are coming up more often than anything else, so we wanted to share what we are currently working on and our present order of priority.We …
Hey everyone,We have been reading through everything you’ve been reporting, and we want to keep this note as direct and useful as possible.Below are the issues we currently know about, the workarounds available:🛠️ KNOWN ISSUES & WORKAROUNDSVery Low FPS After …
ATTN: Weavers,RIFTSTORM is now available in Steam Early Access.After nearly five years in development and three massive public playtests, this marks the beginning of the game we will be building alongside all of you: a co-op PvE action game where squads of Wea…
ATTN: Weavers, With RIFTSTORM launching in just a few hours, we’re taking the Steam Demo offline.The reason is pretty simple: we need to focus the team on the main game build. There are still issues we’re actively working through, and at this point we’d rather…