Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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80% positive of 466 · Very Positive · Live from Steam
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A turn-based tactical RPG. Experiment with the talent trees of 23 heroes. Combine abilities with equipment. Defeat 17 terrifying bosses and uncover the secrets of the planet Tenebris!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 80% on 2026-11-01 → 80% today (466 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
GeneralFixed: Some skills did not track removed effects in the mission completion panel.Fixed: The distribution of equipment categories in the arsenal has been adjusted; weapons will now appear more frequently.Added: A tooltip for stimulants indicating how man…
GeneralFixed: The ending cutscene would not play after the final dialogue sequence on the ship.CombatFixed: The “Locked-on Target” passive ability was not working.Fixed: The unit’s camouflage visual effect would sometimes reset, while the status effect remaine…
GeneralReworked ambient sounds on most levels of the ARES ship. CombatFix: Reinforcements would finish their running animation before reaching their designated positions.Fix: Battle acceleration in “Manual” mode would, in some cases, leave the sound sped up.Fi…
GeneralExperience gained from the “Crystalloid” faction has been increased by 30%.Experience gained from the “Blood Crater creatures” faction has been increased by 20%.Experience gained from all bosses has been increased.Increased the amount of social rating (…
Fixed: Some levels hang on an endless loading screen.
GeneralChanges: Masterwork gear no longer grants an experience bonus and now provides 5 bonuses.Changes: The layout for comparing three implants in the arsenal has been refined.Changes: Operations no longer generate more than one soldier rescue mission at a ti…
The day has finally arrived! Version 1.0 of our game, “Tenebris: Terra Incognita”, has been released!It’s been a hell of a long journey for us. The team came together full of enthusiasm but with no development experience, yet driven by a burning desire to crea…
Friends, we’d like to remind you that Tenebris launches tomorrow!The game will be available at a 25% discount for the first week.For existing players who’ve been playing during Early Access, we’ve sped up the animations so you can get to the new content as qui…
14 September: the release of ‘Tenebris: Terra incognita’ version 1.0!Friends, September is finally here. And that means there are 14 days to go until the release of Tenebris: Terra Incognita. That’s just two weeks!It’s been a long journey, and we ourselves are…
Hi, friends! The game’s release is getting closer and closer—September 14 is just around the corner! Now is the perfect time to tell you about the massive amount of work we’ve put in over the past six months. There are less than two months left until release, …
Hi, friends! Finally, we’ve gotten to the girls with the big guns! Snipers in Tenebris are quite canonical; this class boldly and confidently delivers the highest damage numbers of any class to the player.PellentesClad in light armor and with low health, Pelle…
Welcome, Space Marines! While game development is in full swing, we’d like to tell you about the Medicus archetype.MedicusThis heroine will be an indispensable part of the team, especially in the early stages. Without her, it’s best not to take any risks and s…
Hello, everyone! In this devlog, we’ll be focusing on the truly massive units from the Defencor archetype. This is the only archetype designed to protect their allies and capable of withstanding a lot of damage. DefencorThis is the backbone of Earth’s heavy in…
Dear friends, we are pleased to announce that the official release date for version 1.0 is September 14, 2026. In this 15th development log, we’ll share what we’ve already accomplished and what we’re currently working on.New ClassesWe’ve finished work on all 1…
Dear friends, in this log we will look at the Technicus archetype. We will explore how the character evolves up to level 30, and unravel the features of the new subclasses.TechnicusTechnicus is an engineer who specialises in repairing his teammates' armour and…
Dear friends, our team is actively working on the final release update 1.0, which will add a huge amount of content and gameplay improvements to the game. In this post, we'll focus on the Miles archetype. We'll talk about his further development up to level 30…