Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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90% positive of 20 · Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Diceheart is a roguelite dungeon-crawler with turn-based tactical dice battles. Delve deep into the Quantum Realm, gather powerful reality-bending items, upgrade your dice, and conquer luck itself!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 90% on 2026-11-01 → 90% today (20 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
https://youtube.com/watch?v=BJ_c0dDzM3s Speed Stars Move fast! Introducing the new speed star system! You'll now receive increased rewards for winning battles in fewer turns - meaning more gems and a higher chance for trick offers! Of course, the opposite is a…
Just a quick fix, but don't worry we are still hard at work getting ready for 1.1, so stay tuned. Fixes Fixed altar warning showing up when it shouldn't Fixed holy/necro icons not showing in some text
Oopsie, we broke it! Sorry about that. We've also sneaked in a few other miscellaneous fixes to improve the experience. Fixes You can now launch the game properly on all platforms. Fixed a potential hard crash if Obligatory Thorns triggered off of Spiky. Fixed…
We've got a fresh new update hot out the oven, this time with numerous smaller improvements and several bug fixes. A lot of these changes are here to pave the way to 1,1, which should be coming out early February, but in the meantime, we hope you continue to e…
Last patch we accidentally introduced a softlock with the sentinels in the final level (sorry!). We've resolved this issue, and included a few small adjustments. Fixed softlock when defeating any of the sentinels (introduced in 1.0.4) Fixed Subscription Servic…
Happy new year! Here's another patch with a sprinkling of QoL, a bunch of little tweaks, and some freshly-squashed bugs. We hope you all have enjoyed the festivities, and look forward to big announcements coming up later this month! Balance changes Igneous Arm…
Major Changes Holy: Holy no longer uses remaining block as damage at the end of the round. Instead, it tracks the amount healed during the round of activation and deals damage equal to that at the end of your turn. This balances it better with Necro and fits m…
Minor Changes: Added end turn (E) and auto attack (Q) hotkeys Music rebalancing Updated some trick icons Added NNN level music Updated some enemies conditional movesets Changed Wafer shield's effect Changed Radioactive lamp's effect Changed Funky Fungi's effec…
Major: Implemented Steam Achievements Improved new player experience; -Added dynamic video tips/hints message system -Added scripted encounters for first time players -Removed dedicated tutorial Minor: Shop tier system with discounts Added more advanced toolti…
Major Change: New level - Holy Sea New level - Nuclear Nile Nation New level - Zero Sum Singularity (the final level) Enemy Heal intents New enemy abilities system Players incoming damage prediction Balance changes (3 fountains in the first level, most bosses …