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90% positive of 10 · Positive · Live from Steam
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Movement-based horde-escape. Weave through hungry geometry and blast away with dual-wield primary and secondary weapons. Deal damage to charge up your special and unleash havoc.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 90% on 2026-11-01 → 90% today (10 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
You don't know what you have until it's gone. Answers are found where you don't want to look. Have faith, it gets better as you go. When you don't know what to do, you're in the right place. Everything happens for a reason. Happiness is in the little things. I…
Added info about Arleas' help to the Credits in the game settings screen
Visual overhaul to backgrounds and enemy sprites XP is now slightly transparent Crystal collect radius increased by roughly 50% Increased enemy speed slightly, but reduced health
Adjusted visuals game-wide. Amulet chests now have a marker that indicates where they are even if they aren't on screen. Added XP dropped by enemies that need to be picked up, instead of auto-collecting XP. Upgrades are no longer deferred until after the boss …
Game difficulty has been drastically improved. Enemy health goes from 0.625 to 1.625 to 0.25 to 0.75. All weapons now start at the epic rarity instead of common. Various visual changes. Fixed a crash on the game settings screen. Added new songs with slowed ver…
Prologue now goes up to Ether kernel 4 instead of kernel 3. Prologue now has all shop items available as in the main game. Various enemy visual tweaks Most late-game enemies have been removed from regular arenas and are instead accessible in the endless mode. …
Visuals have been changed drastically. Performance improvements. Difficulty levels have been rescaled so that higher-level enemies have less health and lower-level enemies are faster with better AI. Crystal duration is now 5 seconds across all difficulty level…
Added a new crystal section to the shop where you can spend crystals you collect in battle. Added new "headphones" player skin that can be bought with crystals. Added a new crystal friend that fights above you and shoots bullets at nearby enemies. You'll be ab…
Both Ether and Maroon Fog are now infinite-scrolling maps. Arena variations have been removed. This also means slight visual adjustments and overall performance improvements. Added new crystal mechanic and indicators at the top of the screen alongside other mi…
Enemy spawning is now map-wide and indicated by an X. This should help the game feel more dynamic. Enemy AI is now more group-oriented and predicts the player better. Increased color batching. Changed frenzy sfx. Changed gold cube sfx. Changed Octo sfx. Variou…
KWD Prologue is finally out. If you encounter any problems be sure to let me know on the Steam forums. Cheers!