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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello everyone,I would like to inform you about the status of the current demo. Following Unity’s recent report on a runtime vulnerability, maintaining the demo online would require rebuilding it with the latest secure engine version. Since the project has sig…
I've just updated the demo right before the Steam FPS Fest, fixing a few bugs and enhancing the first open area to make it more compelling and interesting to begin with. I've also added more graphics quality settings to assist players with low-end devices in e…
Hey everyone! I’ve reworked one of the enemy pirates. As I improve as a 3D modeller, I’ve been searching for a visual style that feels more personal, blending a stylized approach with the steampunk soul of the game. The new model reflects exactly that: gears, …
This month, I’ve been working on redesigning some of the game’s weapons to make them visually more appealing and improve their functionality. For example, the Tesla pistol now has this new look. Essentially, it’s a plasma pistol that fires plasma projectiles, …
In the past month, I’ve made several changes to the game mechanics, the most significant being that melee kills have been transformed into the Purge Fist ability. The basic idea remains the same: instant kills of nearby undead enemies, consuming the effect of …
In my game, you can perform melee kills using a sword. The sword instantly kills weaker enemies while regenerating the player's health. Upgrading the sword allows you to kill stronger enemies. Using a melee attack consumes the Vortex Catalyst effect on nearby …
Firearms in "The Book" have a base version and two successive upgrades that add addons. Each addon modifies the weapon's functionalities and increases its effectiveness in combat. For example, the Gatling Gun, after the first upgrade, has a faster charge time …
This month, I've listened to players' feedback about the demo, and the main complaints were: - The grenade throw is not satisfying enough (which is a shame, considering it's one of the main actions of the game). - Many players find it odd that the grenade effe…
Just added to Steam to enter early access soon, The Book: Gunsmith's Battles Echoes is an indie boomer shooter FPS that drops the player into a world of pirates, monsters and steampunk technology. Developed and published solely by Stephigames, The Book: Gunsmi…
In "The Book", the grenade plays a key role in gameplay. Essentially, it has two functions: amplifying weapon damage and providing ammunition. When you throw the grenade at an enemy, they take on a bright orange hue: the grenade has taken effect. In this state…
I am working on improving the visuals of the game. For example, this week I improved the death animation of the undead. Later in February, I will push a major update of the demo. Stay tuned!
It has been a crazy week implementing all the changes needed after the beta, but I'm very happy to announce that the demo is now available on Steam! Make sure to check it out and feel free to leave additional feedback!
One week left until the beta launch; make sure to save your spot by subscribing at the link below. Join The Beta Now I'm almost 100% set up for the beta test running from January 5 to January 8. I just need to ensure that it's easy for you, the players, to pro…
Two weeks left until the beta launch; make sure to save your spot by subscribing at the link below. Join The Beta Now In the meantime, I am focused on providing the best experience possible, solving bugs I can catch by myself, and improving the gameplay!
I will run a free beta test of my game in January! The beta will take place from January 5 to January 8, 2024, and will be hosted on the Steam platform. The purpose of the beta is to test the codebase before the official public demo is released. Save your spot…
The demo is coming together nicely; I have made some changes to player mobility and a big change to the sword mechanic. Now basically the sword is not counting a standalone weapon but it is a player ability (along with the magic shield and the greneade) which …
Hi! as my first announcement I wanted to share the current state of this game! "The Book" has now all it's major features and now it's time to make it a cohesive and immersive expericence. I'm also excited to announce that I'm starting working on the FREE DEMO…