Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Gather your team, arm them with some gear and try to find the way out through the hordes of monsters in a procedurally generated maze!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
End of the Beta version. I have organized the code and the structure of the game, and since everything works and no bugs have been reported since the last update, we are moving to version 1.0.0. Due to problems during production (loss of the project and recove…
Finally, I managed to recover the lost source code of the project, although the scripts after decompilation look much worse and are more difficult to understand. Plus, not everything worked exactly as before, so I had to test everything again. I don't rule out…
Unfortunately, the Unity environment became a roadblock in the development of the Maze/Break project, specifically due to the UnityHub update, which unexpectedly deleted my entire project folder along with the backup. Currently, the last version of the project…