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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changes: A couple of small code fixes related to the OS of the in-game computers Some UV mapping polishes Fixed a couple of missing, or badly placed mesh objects Fixed grammar in one of the loading screen texts New loading screen texts Object hierarchy optimiz…
Fixed: The somewhat game breaking stuck crouch state bug (still not sure what caused it, but finally found a workaround). One awkward dialog error, accidentally caused by me while working on the previous patch. Thanks to Nheu for reporting the dialog error!
Things I fixed: multiple dialog errors dozens of grammar errors the in-game music volume was accidentally connected to the "ambient" slider light meshes clipping through nearby walls a couple of footstep sounds on railings Things I improved/added: a couple of …
Important: This patch is applied only to the 64bit version. I'm not planning to update both versions as long as I'm getting bug reports on a relavitely daily basis. Sorry for the inconveniences. Stuff I fixed: a dialog error and a task saving error (reported b…
Fixed a dialog error (reported by McKillem) Added 3 more food cans, so one task can be completed more easily Added a couple of new lines to a character (is related to one of the newly added food cans)
Just a couple of fixes and little achievement additions (before I finally get some sleep). Fixes: a small typo some conversation error the player stat timer started before waking up glitching footsep sounds on higher framerates Additions: Fat Wallet achievemen…
Long time, no devlog. The last third of 2024 was pretty rough over here, and the development of Fragmented City was pretty much put on pause since the second half of October - but I'd like to emphasize that I still haven't given up on this project, and will ma…
The demo version of Fragmented City has its own Steam store page from now on. Which means you can drop a review there. Very much appreciated if you do so (regardless of it's a positive or a negative one).
first of all Galaxy sized thanks to the testers for taking a last look at the demo build before I released it! Although, I have a little bit mixed feelings about this release for now. The game has no trailer, and I had to cut out some cool (but buggy and unpol…
This weekend. Probably/hopefully Saturday. All I can say in advance is that I hope it was worth the wait for you, and the work by me. There are a couple of stuff to polish and test till the weekend, but I'd like to think Fragmented City - even if it's just a d…
The main reason why I've been recently silent about the process is because I mostly work on code related aspects of the game. These aren't really showcaseable stuff, but I thought sharing a couple of them would be a good idea. Three aspects of the game that cu…