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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey there!When building a video game every week is different, but a constant is that feedback from players is always much appreciated, and we need your input again! But before jumping into that, let me introduce the day and night cycle!As always, don't forget …
Hi again!Last time we spoke about the shop and restaurant zones, and today I want to dive a bit deeper into passenger needs and how to keep passengers satisfied. We’ve also added a cool beauty element, so let’s show that off ;-)Please don’t forget to wishlist …
Heya!Today I’m going to talk about the shop, restaurant and kitchen zones, and how they deal with stock. I’ll also share a bit of feedback from alpha testers on building objects and reusing them.. As always: don’t forget to wishlist the game, and join the Disc…
Hello again!In our previous blog we spoke about Airline Contracts and how we manage our Game Content. Today I want to tell you a bit more about Scheduling flights and Flight operations, and some of the challenges when working with 2D (or 2.5D) instead of 3D.Be…
Hey there!My name is Tom and I'm the lead developer behind One More Airport. We just launched our Steam page a couple of weeks ago and now that the hectic period of preparing a store page is behind us, it's time to take you along on our development journey.If …