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Apologies that this took me so long: I finally found the reason why monster weren't accessible anymore when you picked them up from being a companion.
Some more Bugfixes. Found the problem with the last achievement that wouldn't trigger and additionally why the quest objective to get a Shroomy wasn't completed. Additional to that... i gave Emma some ideas on what to say, when you completed this quests, since…
I did some more Bugfixing in the demo - The monsters should be visible again after loading you game and not go into hiding - Using the skills for the first time (well or the next time, when you used them but didn't get the achievement) should now unlock your a…
Yeah, Sehoni Island is still in development. One of my big goals to get into the game before launching my demo was: Controler Use for the game and being able to play with a controller. This really sounds not SO hard... but there is SO MUCH stuff you need to co…
Hey there, i made quite some progress. Most of the mechanics needed for the demo are there now. I had to rework some input mechanics, wich broke some other mechanics wich i am fixing now... and yeah... that's how it always works. You can watch a little Village…
Here it is the march update ... I thought i was ready to finally get to content creation to finish the Demo-Storyline but some stuff got in my way (as it always does)... I was really unhappy with my NPC just running straight across the map when using the Navig…
I'm sorry for the long silence. So much going on in my life and i had to pause on developing Sehoni Island. As you may or may not know i'm a single indie dev working on the game in my spare time so "real life" took over. But now i'm returning to the island! Ho…
I worked on the UI again, needed to recreate it since the old one was really itching me.On addition to that i created the basics for the crafting system, fixed some underlying problems in some of the base game mechanics and reworked the pathfinding for the npc…
I just wanted to give you a short glimpse into what i'm working on currently. Stash-System: Since you won't be able to carry all your stuff around you will need to create or buy or find options to store your stuff. There will be chests in the wild as well as s…
First of all: Thank you to all of you out there who looked into the demo... I was really stunned. Thank you for the reactions, good or bad, for the advice, for the ideas, for the bug searching with me... For noticing... I asked myself if it was right to push t…
I really hope you like it. The demo is there, it shows the very basic mechanics of my game. There is so much more to come. I completely underestimated the time to polish even the demo of the game... so much to do, especially to include controller support. This…
Just to let you know that the game is still very much alive and i'm still working on the demo! If you want to take a first glimpse come to the discord and check out the prealpha Version of the Demo on itch.io :jump to itch The Demo itself will be released on b…
Hey Everybody, first: thanks for reading this, for wishlisting my game and for waiting. If you want to join my discord you're welcome: Sehoni Island Discord So my original plan was to release a Demo this year... but live happened... Being a single Indie-Dev wi…
Honestly i think i won't be able to stick to my plan to release the demo this year. But i made some great progress in my quest system and the Demo-Storyline. I managed to get nearly all mechanics into the game that i need for the demo but i still need to polis…
Here My Mid-November State - being ill sucks... i wasn't up to much good, so i decided to work on some mechanics and do a just for fun little game... if you want to check: List Quester on Itch.io - even so i got some bugs fixed that occured due to some refacto…
October is coming to an end and it is time for another devlog-resumee: - worked on some saving bugs and resolved them (a great YEAH from me for that) - reworked the mechnaic for growth stages of crops so these are more stable added some more loggin to the game…
October came and i reworked some more stuff. The village overhaul is done for the main tilemaps and the houses. Things i worked on in the last month: - Tilemap reworks for the village and the houses - Day-Night-Cycle: twinked the values and reworked it so it c…
A new Livesign from me. I tried to get the demo working in September but i can already tell there will be no Demo this month, this is sad i know, but i'm a solo dev and sh*** happens in live. I need to work for money (yes, yes), my doggo got ill... family happ…
Waiting for news? or a livesign? Here it is ... I'm still working on the game, but i'm really bad at promoting it... i have a discord you can join i try to feed a bit more than i feed my steam page. I'm workin on the demo, but some things came up: - i really d…