Last 7 days ยท history since Nov 1, 2026
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28% positive of 7 ยท 7 user reviews ยท Live from Steam
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 28% on 2026-11-01 โ 28% today (7 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
๐ฆ Update โ Tutorial mission, usage-limited items, and co-op fixes Dear occult hunters, A new update is now live for Whispers in the Dark! This version introduces helpful features for new players, improvements to item behavior, and important fixes for co-op seโฆ
CHANGES - Holy water adjustment FIX - Controls Rebinds fixed
FIXES : - Tools activation of equipments - Ground detection for powder equipment (Salt, Talc, Holy Water..) - Switches in Old School - Collisions in Abandoned Farm - Abandoned asylum & Old School : player sometimes falls in dark CHANGES : - Visibility of the sโฆ
FIX : - Player sometimes falling when spawned in mission - Some tools not working without sub class skill learned CHANGES : - Description of tool in Store & Inventory (Thanks gamehauntings ;))
Be prepared for Halloween with this new update directly inspired from our community feedbacks. CHANGES - Only 1 skill point for each skill level up - No more item research - Courtyard map : entity can walk outside - Old saves : adds skill points for no penaltiโฆ
CHANGES - Difficulty changes - Sound design : audio levels (footsteps, music..) - Entity sensibilities for contact items changed FIXES - Polaroid : visible entity in the photo enables now fear. - display problem for posed & activated tools is fixed. - Current โฆ
Whispers in the Dark โ Version 1.0 Released Official Release โ End of Early Access Whispers in the Dark has reached its first stable version. This update marks the end of Early Access and the beginning of a new phase in your investigations. New content, improvโฆ
CHANGES - Brightness option - Skills : system of primary and secundary skills - Identification system changed. Automatic or non auto option proposed. - Inventory system : equipments stay now in the environment and can't be refuelled into inventory. - Entities โฆ
CHANGES : difficulty : entities more powerful, random timeboxed locking of exit doors, equipment less powerful holy water doesn't let water on floor salt doesn't kill the enity, it makes it flee museum added in a room of the office : heart entity exposition syโฆ
ADDED - a new map accessible via the search menu: a backyard of disused warehouses - possible rewards appear in the mission menu