Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
PATCH NOTES Added a new screen for stories, where you will now find the introduction Added a setting for limiting FPS to prevent screen tearing Added an accessibility setting to make lights flash a little less Added a warning screen at the start of the game to…
Small update to fix matches. They didn't burn the cursed objects due to a small oversight. Should work now! Sorry for the inconvenience.
This update fixes some major bugs, as well as introduces some graphical changes. PATCH NOTES Remade the smoke effect in sage Revamped some of the wallpaper to make them look more realistic Made the lobby window wider to allow for longer lobby names Added text …
PATCH NOTES More ghost breathing sounds for variety. New ghost model. Changes to lighting and reflections, unfinished - glitches may appear. Replaced the sound at the start of a ghost hunt with a shorter one. Added a low pass filter for the ghost, allowing you…
A deadly bug has been fixed, causing many players to not be able to host or join any game. This was an oversight when I went from the playtest over to the demo. It should work properly now! PATCH NOTES Temperatures close to the POD now read lower, around 16-18…
I've been working hard on this new update, and finally see it as ready to be played by the playtesters. There has been some issues, but hopefully most of them have been fixed. Looking forward, I'll be mostly focused on fixing bugs, optimization, and smaller tw…
Graphics have been significantly upgraded. The game now contains better lights and shadows, volumetric lights and fog, weather effects, new shaders, and more! PATCH NOTES Graphics overhaul. Improvements to ghost AI pathfinding. The doors fade away when moving …
I finally feel like the playtest time is over, and feel confident to now put Fear the Phantom in a demo stage! It won't make any difference for you, but hopefully it will allow more people to participate in trying out the game since it's further in its develop…
So, I've been working on the beta for a while now and I feel like it's getting close to ready for testing. The first round will be a closed beta, so only a select few will be able to play the game. This is so I can fix the biggest and most game breaking bugs b…