Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
100% positive of 5 · 5 user reviews · Live from Steam
Loading reviews from Steam…
Free on Steam. The demo has its own app, so its players are counted separately.
An RPG focused on character customization for combat, and having characters break their own fate to grow and build upon themselves. Customize your play style as you see fit, build relationships with your party and grow to overcome any challenge that comes your way.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (5 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Minor bug fixes and fixed a hard mode bug that would not allow hard mode to be turned off. This fix may effect older saves in saying that hard mode is off when it's not and vise versa. To check if you have this issue, have Locke use bestiary on a monster. If i…
-Fixed a bolder in the geyser planes that cause the shortcut to not work. -Fixed post game sequence to work properly after a reload. -Fixed stray events that were unused or invisible. -Fixed event sequencing that would cause visiting some old areas to have a b…
-Fixed an issue that would cause the credits not to play if Evelyne had the highest affection points. -Fixed an issue that caused some attack skills to be used in the menu. -Fixed an issue that allowed some options not to be saved in the option menu.
-Pathing on being pushed back in the lowest map transition tile from Fallenberg crossroad to the mountain pass has been fixed. - Fixed sequence breaking when going to the west part of the mythical Forrest (where you exit the 3rd dungeon) before going to the sl…
Day 2 hot fix. -Test NPC removed in mines. -NPC dialogue event flag conflict fixed -Fixed highlighting text not working correctly in some cases. -Minor map tile fixes.
Fixed minor bugs. Fixed victory aftermath not playing.
Banbard is set for release this Monday. I've very excited to share my passion project with the world. It's something I've been working on daily for the past three years. It's a great feeling of pride and relief now that the bulk of the project is done. I'm sur…
Hey everybody. Super excited that my game is approaching it's release data. I'm excited beyond words. Just making some final minor adjustments. In the mean time here is sneak peak of some promotional art for the main trio of the game. See you all on March 12th…