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Development Update We've been busy at work over the past few months on a variety of gameplay features, including: - Enemy mob design & systems - Biomes & environment design - Laying the groundwork for persistence and supporting large open worlds We will have m…
We've been hard as work on the game for a long while, and figured it was high time for an update, so here's our inaugural devlog! ːsteamhappyː Lately, we've been focusing on the assets and systems around shelter. Shelter is a big deal in Wildwood, and it doesn…