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"The safest way to convince someone to fund your game... is to prove that you can make it without their funding." — Giacomo MontagnoliOi there, flatmates!This has undoubtedly been one of our busiest months yet. Between launching our first public demo and annou…
"After the applause, the lights quietly fade, the curtain falls, and no one knows what happens next." — The DirectorThe very first PUBLIC DEMO of GLASSHOUSE is finally OUT NOW!Flatmates, this is it: Dormitory 73B officially opens its doors to anyone brave enou…
Oi flatmates!Last time we left off just before Gamescom and, as you well know, a lot tends to happen during that short window of the year: Between being featured in the prestigious Lookingfor.game newsletter and being selected as a finalist for GameStar’s FYNG…
Oi flatmates!Today, we can finally announce that GLASSHOUSE will be at Gamescom 2026 -- an especially important event for us, and the perfect stage to start unveiling our plans for the end of the year.Between our appearance at the IGN Awesome Indies Showcase a…
Oi flatmates! Six months after our last episode, we're finally back to tell you what goes on behind the scenes at the FLAT28 Collective. In the most intimate way we know how. This is, without a doubt, the most difficult episode I've ever made.Fresh off our rec…
Oi flatmates!Last week, we secretly flew to Seongnam (South Korea) to attend the Neowiz Indie Quest award ceremony, the first edition of an international contest dedicated to emerging narrative excellence, without publishers or funding.It is with full hearts t…