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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi everyone!Here's v0.47! This is a big update: wonder islands are now fully playable levels, Wonders give them unique objectives, and barbarian Raiders have arrived. Encounters add new choices and events, while the new Consumable system lets you prepare usefu…
Hi everyone!Here's v0.46! This one is all about long-term progression: how you unlock new cards, how much harder you can choose to make a run, and what you get for pushing that difficulty as far as it goes. On top of that there's a fully rebindable hotkey syst…
Hi everyone!Here's v0.45, which is a huge update, with new features, including Disasters and many reworks! There are tons of polishes and fixes as well, but they are just so tiny besides these big changes. Keep in mind that these new systems could be rough on …
Hi everyone!Some of you have already tried v0.44 because it has been out for 3 weeks now. But I haven't published an article for it till now because I was on a holiday and wanted to add some additional features and polishes. But now, say hello to v0.44.1! ^^Th…
Hi everyone!v0.43 is already here, sooner than usually updates are rolled out. This is due to implementing only one, big feature this time: meta progression! However, even though this patch took less time to roll out, it's very important: finally people have a…
Hi everyone!It's been an intense development cycle! This update would have been out 2 weeks ago, but right now we are planning to move out from our flat, have some personal issues on top, so I didn't really have a lot of time to work on the game. Anyway, much …
Hi everyone, We have some big news for you today: Portgate Studios is partnering with Aquila Interactive to publish HexLands, which will be released in 2027!Take a look at the trailer here:Those of you who are already a part of this community, you’ll know how …
Hi guys!After 2 months of development, 0.37.0 is here! Before I would begin: if you'd like to get instant access to the playtest then all you have to do is join my Discord server! Just hit me up and I'll grant you access. I'd love to hear you feedback! :) Besi…
Hey guys, After months of closed and semi-open playtesting, finally the gates of Steam Playtesting are open! Now everyone can test the alpha of HexLands! This phase focuses on the core gameplay and the mechanics found on the early levels. Later phases will inc…
Hi guys, I didn't want to finish this year without having something more than a closed alpha... so a few days ago I uploaded the alpha of the game to a kind of public platform but I don't want to directly share it here yet because there are still some issues..…
Hi guys, This time I don't really have time to make a video about the latest change, so I thought I could talk about it the old fashioned way! :D Lumbercamps were OP. And this not so small issue (because lumber is a pretty basic thus important resource) made m…