Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
72% positive of 11 · Mostly Positive · Live from Steam
Loading reviews from Steam…
Survive Monument Valley in RC Cars with Crash Test Teddy Bears. Co-Op and Single Player offline races in 8 tough as nails race tracks, with more on the way!
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 72% on 2026-11-01 → 72% today (11 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Here's a breakdown of new things to look forward to with today's update:PROGRAMMINGThe entire online multiplayer endeavor took 6 months and multiple angles of attack to work well with offline gameplay as well. It's robust, fast, and provides a great foundation…
The Settings -> Graphics page in the Main Menu enables the player to automatically change their FSR Quality setting by choosing a different Graphics Quality Tier such as "Simple", "Steam Deck" or "Fantastic". These settings have subtle differences, such as Tex…
Hey everyone, we're getting a lot of work done behind the scenes for a potential online multiplayer mode. But in the meantime here's a higher performance version of the game to help tide things over until we have that mode solved. Some systems like boosting ca…
Today's Build 666 marks the 1 year anniversary of our Early Access release and represents hundreds of development hours to refine and improve the gameplay experience of MotorCubs RC. Over the next 6 months the full roster of 12 Levels and 24 Vehicles will make…
Added D-pad Support for the Menus. Keyboard Boost button changed to Left Shift. Game of Thorns set dressing updated. Game of Thorns podium placement moved. Gasoline Oasis podium placement moved. Announcer audio distance changed from 150 to 50 units from source…
Game of Thorns now has background buttes. Filled in level gaps for Game of Thorns. Camera starts 6% closer. Camera settings consistent across all levels.
Thanks for all your support and feedback the past few years! We couldn't have done it without our community of racing game fans. The version of MotorCubs RC you're playing today is the foundation of a much bigger plan.There's 3 more levels in the works coming …
Hey everyone, here's some updates on what has changed with MotorCubs RC since early December. Online multiplayer lobbies work, and online gameplay is being chipped away behind the scenes. We expect to make that mode public within the next month! Network and Mu…
We've made amazing strides in the speed and efficiency of the programming scripts in MotorCubs RC. Here's a short summary of the improvements made since build 1029: Playfab allows for offline gameplay, useful for Steam Deck travel play. Vehicle A.I. is aware o…
Thanks for your many months of patience! We've made a lot of changes to the core programming of the game. We really thought about the game loop of entering, finishing, and exiting a race and decided to amplify the experience with the following changes: Bear Bi…
We've added a new vehicle called the Ristretto Ronin to our lineup and made a whole host of changes to the game: Level Selection screen displays best Podium Placement and number of Honeypots discovered per level. Race UI is more compact, with streaks to help w…
Hey everyone, It's been a long journey but we finally have Dual Sense (PS5) controller support in the PC and Mac builds, along with universal support of most controllers. We even tapped the RGB LED controls of Dual Sense and look forward to taking full advanta…
Hello MotorCubs fans, the team has made big changes under the hood! A sexy new Controller Layout was created for the Loading Screen and Pause Menu. Pit Maneuvers can occur when a vehicle is going over 5 mph and gets hit by another vehicle near the rear t...
We've made major changes to the game on PC and Steam Deck: L1 creates Car Honk sound. If Vehicle Class equals Sport, Mud Plugger or Titan the Honk scares vehicles out of the way. Steam Deck volumetric fog support added. Optimized Gasoline Oasis for Steam Deck.…
We've upgraded from the official FSR 1.0 provided by Unity and gone with a custom implementation of FSR 3.0! That's right, we skipped 2.0 because we were already fashionably late to the first party. With FSR 3 we're getting 90-120 FPS on Game of Thorns on a Mo…
Vehicle Body LODs are added, and Vehicle Wheel LOD distances are adjusted to be more performant. Number of MipMap texture renderers is reduced from 512 to 256 for all quality settings for less CPU load. FSR Scaling is 0.5 on Fastest/Fast FSR Scaling is 0.55 on…