Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Enemies: Added new enemy: Vesomor. Ranged/flying enemy that spits venom. Balancing: Reduced Dragon cost from 1000 to 600 of main resource Increased Dragon range from 5 to 6 Increased hardened passive of Rock Golem from 3 to 5 Increased health regen of Nature Gโฆ
Tutorial: Implemented a brief Tutorial Balancing: Reduced Rock Tree hardened passive perk from 3 to 2 Reduced base hardened passive of Rock units from 3 to 2 Units Changed water element rotation hotkey from R to C (conflicted with Roots hotkey)
Added 4 new Rock Units. Powerups have not been added for them yet - future plans to rework how the powerup system works. Rock Unit: Bearox. Melee unit that debuffs enemies with a debilitating roar and sharp claws. Reduces enemy damage by 50% for 5 seconds withโฆ
Introduced Wonder System: randomly generated events to map - Obelisk of Combat - Obelisk of Trade - Obelisk of Malediction - Dragon Visuals: Visual improvements to Water Element and Water Fox Visual improvements to Bee Hive Added material for enemy projectile โฆ
Enemy waves increased from 10 to 20. Rebalanced waves to add more complexity in later waves. Added 2 new enemies Improved enemy pathfinding Added New Water Unit : Freezing Trap Implemented power ups for Freezing Trap unit Added New Water Unit: Water Golem Implโฆ
Added Meta Progression System using Silt as a meta currency. Permenent upgrades give a permanent benefit to future runs. Influences can be unlocked and added to a loadout which act as either positive or negative modifiers. Negative modifiers give score/silt muโฆ