Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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43% positive of 725 · Mixed · Live from Steam
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The ultimate block building game. Start with nothing and build an empire. Smooth voxel worlds, settlers, crafting, vehicles, and Steam multiplayer. Survival or Just Build — every item in your inventory is also a building block.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 43% on 2026-11-01 → 43% today (725 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This update is all about water: how it flows, how it looks, and how you move it around your builds. Water physics Finite water now spreads more reliably — volume is conserved instead of fighting itself with last-write-wins glitches. Waterfalls and slopes fall …
Trees look more like trees, oaks grow apples, and horses will follow you for a snack. The horses and saving and loading of mobs is to prepare for animal farming. Trees & foliage Leaves near trunks and branches sway less than the free canopy — the wind feels mo…
Rain & Weather Rain is here! When the weather turns wet, you'll see falling rain, hear it on open ground, and spot splash effects on soaked surfaces. Rain follows the seasons on your world map — most common in autumn, sometimes in spring and summer, and never …
Hi, This update adds smoother building with MBlock Level and paint, new voxel-based tree leaves and sapling growth models, plus better creature pathfinding and lighting. I also fixed the inventory bugs we talked about in the forum. Building Holding Shift with …
Hi, Something that has been on my todo list for years is to figure out a way to have non axis aligned materials. Sometimes you want the materials to follow the direction of a slope blocks. I think I finally found a way with the new beam tool. Check out the vid…
Hi! Highlights in this update: Slope tool The tool to replace all slope block tools. It doesn't cover all the cases (like double convex/concave slopes) yet but it works good enough for you to try it out. I built the pirate ship in the picture above using only …
Blockscape — August 2026 This is a big one. Worlds look richer, Survival has a clearer loop, creatures and tools feel more alive — and multiplayer can finally share the same world with monsters, inventories, and vehicles. Multiplayer Monsters, NPCs, vehicles, …
Hi,I'm really happy to announce that the next massive update is available fo testing. Just select the "unstable" beta in settings. Blockscape is finally turning into a real game. GameplayTexture direction will now follow beam directionAdded icon that shows whe…
A new "Selection Box" tool with Copy and Paste functionality will be available in the next version. See video below:
Hi, I know that many of you struggle trying to figure out all the block types available in Blockscape. Especially all the slope block types can be a pain to get right. I have been working on a new tool for a very long time that will hopefully solve this. It is…
Hi, The new version is finally out! Highlights in this update: New "Realistic" world Available both in Just build and Survival game modes. It generates natural mountains, valleys, lakes and rivers. The old world is now called "Wild". Better looking All materia…
Hi, Just a short video demonstrating the new realistic lighting and materials. best regards Jens
Hi, I'm working hard on the next version of Blockscape. It will be an improvement in almost every area. More info coming soon. In the meantime please enjoy some screenshots: best regar...
Hi! Highlights in this update: Night Worms path visualization. It is now easier to see if there is a hole in your building. Smoother texture transitions. I finally fixed the annoying swapping of textures. Better landscape 3d material layout. I added trilinear …