Last 7 days · history since Nov 7, 2026
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
==Patch Notes==UIYou can find detailed information in the Encyclopedia. It is placed in the left page of the encyclopedia tab of the ledger.You can view event logs of previous turns even after a game load in the right page of the encyclopedia tab of the ledger…
==Patch notes==Changes:Pop growth is slowed significantly past population of 10.No longer extra resource is required during replanting.Added an error report system. The errors are collected by Unity Analytics.Fixes:Depending on the version, recent saves from p…
Patch 0.6.21.1037DebuggingNow stuck commands are succesfully being reported, and also reported to the user.FixesSeveral fixes for exceptions reported by testers.Diplomacy changes:Impact of monopoly on grudge is lowered.Now war lerps the grudge towards 50.Tutor…
=Patch Notes= Low HP units can get captured as slaves after Attack command Market prices now change depending on global supply and distribution Production is no longer limited by available goods in the warehouse only. Now also incoming resources can be directe…
=Patch notes= Gameplay: Units can be garrisoned in towns. They can be reorganised and assembled again in towns. Shadow Master can start smuggling routes. They are identical to trade routes but requires criminals, cost more, and cannot be blocked by boycotts. T…
Patch 0.4.14.874 contains cosmetic changes to towns including buildings based on citizens wealth and culture, night lights for towns under fog of war, and citizens roaming between buildings. There are also small alteration in the waves, making them less freque…
Patch 0.5.20.1007Playtest distribution policy has changed:I believe IA has reached a huge playtester count and don't think we need playtesters until release! But so that you can still send invites to your friends and families so they can join the imperialism.N…
Thank you everyone for playtesting! When developing a game as complex as IA, one of the biggest challenges is testing. During this process, I appreciate your patience and bug reports, sent to us directly or through Unity Analytics. I wouldn't be able to find m…
=Patch 0.4.14.886= Trade system renewed Merchants can now choose which resource they buy from each town. Move the merchant to the resource site within the town area, and initiate "extend route" action. Only capitals are excluded from this arrangement. What cap…
--Playtest Patch Notes-- This is probably most extensive update IA ever received. A brief list is as follows; =New Trade Mechanics= Now trade brings more challenge. Merchants can create trade routes along a series of towns, of which the order impacts how profi…
--Patch Notes-- This is probably most extensive update IA ever received. A brief list is as follows; =New Trade Mechanics= Now trade brings more challenge. Merchants can create trade routes along a series of towns, of which the order impacts how profitable the…
We have received some playtesters are having issues when starting the playtest due to 0 MB download size. I would like to let you know that I'm aware of the issue and contacted STEAM to look into a solution together as soon as possible. I'll announce once I be…
=Visuals= Tree swaying and river water flowing visual effects. Occupation is included in the name tag. =UI= Town labels can be clicked to select the town. When action abilities are unavailable they indicate the reason in the subtext. Characters now have a rele…
=Mechanics= Builder can now build or demolish roads. Rioting citizens can now rebel forming militia. Now characters also have Culture Traits. Unique name to each individual, firstname picked from religion born to, lastname picked from culture. =Visuals= Charac…
=Patch Notes= Citizens will now defend their homes! Town occupation mechanics completely modified. When trying to enter an enemy town, the citizens can assemble to form militia and defend the town as long as they have reasons to do so. Another reason to keep t…
==Patch Notes== Choose unit upgrades Newly recruited explorers can now choose a skill; Geologist or Urban Planner. Found new towns Explorers with Urban Planner skill can hire settlers from player's towns and found new towns. These towns need to be located at l…