Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 12 · Positive · Live from Steam
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Embark on a bite-sized journey across vibrant and distinct lands, each with their own challenges and surprises.
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (12 reviews)
No changes recorded yet.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello! New patch is now available to download. It focuses on improving stability on older hardware and other small fixes and quality of life additions. Changes: Added background shader precompiler, reducing occurrence of hiccups and freezes during gameplay. Ad…
Hello! A new patch has been released. It addresses stability issues and incorrectly rendered menus on certain hardware, and introduces small tweaks to some levels. I'm aware of freezes on old hardware, and I'm already working on fixing these as well. Changes: …
TLDR: Jump Adventures was put on hold with the store release date marked as "Coming Soon". I'm taking a few months break to work on a new game. Hello! Two months have passed since the last devlog, and Q4 is steadily coming to an end. Along with that, the game'…
Hello everyone!The update 1.1 is now available to download. It introduces a new movement ability, numerous quality of life improvements, support for new languages, and much more.HighlightsDiveA new advanced movement ability. Press the down key at the apex of a…
TLDR: Jump Adventures will be free. A quality-of-life update is coming in the next few weeks.It's been a little over two years since I released Jump Adventures. This is pretty much my first commercial project, and I'm grateful for anyone who purchased the game…
“The game's source code repository will also be available in the coming days…” Welp, that aged poorly. Hello! It's been almost two months since the game was released, and as promised, I've published the game's source code on GitHub, available here! My original…
Hi! Jump Adventures is finally available here on Steam! Thanks for all your support during the development! As outlined in the previous post, some things will not make it for this release. My current top priority is delivering Linux support for the game, with …
Hi! After so much time, I'm happy to announce that Jump Adventures finally releases on April 24th, 2024! Unfortunately, some features won't be making it for the release. Namely, World 3 and Linux support. World 3 still needs some ironing out, and I believe del…
Hello! Tomorrow (27th of October, 2023) at 8PM CET I'll be streaming the development for a new World and Level Selection screen! https://www.youtube.com/watch?v=_de_-qaNzaQ See you on stream! Daniel.
Hello, and welcome to the new devlog! Since the last development update, the game saw numerous behind the scenes changes in its code, as well as improvements to the UI and general user experience. Additionally, there's been a ton of work towards balancing Worl…
Hello! It's been a long while since the last devlog. I spend the time polishing up the visuals for the rest of the worlds, implementing small enhancements, but also took a long break from the project to clear my mind after some built up frustration. Now that I…
Tune in tomorrow (June 7th) at 9:30 PM CEST time for a YouTube premiere of the gameplay trailer for Jump Adventures, where I'll be unveiling the release date!
Hello and welcome to another devlog! It's been a month since the first World 2 preview, and two since the last devlog. During that time, I managed to finalize World 2's gameplay, finished the initial work required for the Challenge Mode, and made some quality …
Introducing Jump Adventures 2: the largest technical leap for the familiar formula. Leveling up The Worlds Jump Adventures 2 was built from the ground up on the new Godot 5 engine and its 2D pixel-by-pixel sprite raytracing renderer™ based on DirectX 13, openi…
After a month of work, I'm finally ready to show the first preview of what to expect in World 2: Forests!
Hello! It's been a while since the last update on the development of Jump Adventures. I've been mostly working on spoilerish and technical stuff that I won't cover deeply in this post. However, I want to shed some light on a brand new upcoming mechanic and cha…
Hello! Today (January 23rd, 2023) at 8 PM CET I'll be hosting a Jump Adventures development stream on YouTube, where I will be implementing a notification system. https://www.youtube.com/watch?v=hMqwspQ5B0c See you there! Daniel.
Hello and welcome to the first post in the occasional devlog series! It's been over a month since the reveal of Jump Adventures, and I would like to thank everyone for the compliments, but most importantly, for all the constructive criticism that I received. Y…