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I observe many online debates over what software tool is the best for developing games and that many can become so attached to their tools that they forget what they're building and why they're building it. In this devlog, we discuss the intent imbued in the m…
I've recently received reports of unauthorized use of Project Feline’s gameplay footage and branding to promote scam games and seize user information. They lure victims with unsolicited texts, emails or direct messages asking you to beta test a game that looks…
Answering once and for all why chose to stay with Unreal Engine 4 and why have no plans to upgrade. In short, UE4 just works. All I hear about UE5 is new features I don’t want and complaints about performance.
15 years ago today, I drew a pink-haired one-eared cat-girl in my sketchbook named Gabi and promised that I'd tell her story to the world someday. If you had told my child self then that you all would know her name, be drawing your own art of her and that you'…
Why do solo game devs choose to spend years on a single project? Wouldn't it be faster to just hire a team? In this devlog, I put that advice to the test and bring on a 15-year industry professional to codevelop new tools and maps for Project Feline's demo. Th…
Thanks for waiting so patiently for more Project Feline devlogs. I don't have one ready for this month, but while we wait I posted a new video showing how one of my devlog gets made and why they can take a while.