Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
100% positive of 4 · 4 user reviews · Live from Steam
Loading reviews from Steam…
Chaotic 2v2 action where all 4 players clash at the exact same time! Master the frame-perfect parry mechanic and equip one of 6 powerful Gems to alter your team's playstyle. Play with 3 friends in smooth online matches powered by GGPO rollback netcode.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (4 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Windows (1 download)
MenusMain Menu = add banner at top to replace "Main Menu" textMain Menu = remove the images for the feedback survey QR and company nameMain Menu + Online = show new Discord logoKeyboard Bindings + Command Lists = decrease back button padding horizontallyEULA +…
QOLRematching remembers previous character's color selection (unless moved on the grid)OnlineOnline training - should show messages logs in top cornersCombo TrialsGrid = hides the selected row+cell when highlighting the other buttonsCommand ListFix Aegis move …
Voice SFXBonso = new VA (Splurgy)CPUCPU will parry more often (if possible): - Physical hits = rarely - Projectiles = very oftenCPU will block more often (if possible): - Overheads or lows = about 50% - Everything else = very oftenCPU will Pushblock more often…
CPUCPU will change target if the other enemy is significantly closer than their current lock-on target \Lord PyreSpear It Lv3 = 3rd hit has increased hitbox heightRed King Lv3 = fix animation where sword is not in the hand at the end of the final swing for a f…
Lord PyreIncrease volume of all Lv1s and some of the other onesSpear It Lv3 = new voice clipBARRY-350jM = point feet downwards during recoveryCreditsAdd voice actor sectionUpdate animations section to include myself MessagesAdd 17 more messages (671 total). Li…
Lord PyreNew voice (VA: metal8)
Achievements50 Achievements for Combo Trial completion per character. Example: - Arisette Combo Novice = complete 5 combo trials - Arisette Combo Apprentice = 10 - Arisette Combo Expert = 15 - Arisette Combo Master = 18 - Arisette Combo Grandmaster = 20
TranslationsAdd 6 more languages: German, Italian, Polish, Indonesian, Turkish, MalayTrailerNew gameplay trailer and screenshots on the Steam pageMenusFor most menus, buttons shrink when not focused onAdd Arcade mode as coming soonFix issue where menu buttons …
\ "Journalist" vs "Gamer" Input Type SettingCombo Trials = updated to show the "Special Moves" and "Quick Super" images when "Journalist" is selectedCombo Trials inputs are dynamically updated when changing the "Input Type" from the pause menuOptions > Setting…
\ "Special Moves" MacroPress this button with a direction for Special movesHold attack button(s) for different strengths (default = Light)Each usage costs 25% Super meter. If less than 25% meter, the Special will still always execute but Super drains to 0%EX i…
SystemWhen a character dies: - Slow down time - Zoom in on the dead player - Background turns whiteAfter recovering and returning to neutral from an attack, check to turn around. This will help to turn around (instead of attacking into the corner) but not for …
SpirosNew voice (VA: splurgy)CreditsAdd character images in the voice actor section
Hitspark VFXSparks VFX on hits. There's three levels to the sparks (none, medium, heavy) depending on the hit \Beginning of hitstun, the character flashes a soft red (stronger red depending on the move) then fades outFight UIAdd "Cosmo!" text (color matches Ge…
Training OptionsSome basic Dummy Settings rows: 1. State (Stand, Crouch, Jump, Playback) 2. Playback (old options; needs State=Playback) 3. Block (None, All) 4. Ground Recovery (all 3 directions; default=Forward) 5. Air Recovery (all 9 directions; default=Up-F…
\ Co-op vs AIAdded as a new "Type" for Offline VersusAlso added as a type in an Online lobby. It requires having exactly one person on each team (has an error if attempting to start without this). When starting, both players will be on the Red team against two…
\ Quick Super Move MacroQuick Super input as L+M+H+U but it costs 4 Super meters\ Dash MacroEasy dash input of L+M: - There is a buffer window of 6f - Can be plinked (L~M or M~L will work) but only if the attack is the first attack of the current chain cancelF…