Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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68% positive of 275 · Mixed · Live from Steam
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A colony sim set in a post-apocalyptic dystopia. Build and defend your base. Manage your survivors. Engage raiders, aliens, Remnant soldiers and other factions in real-time-with-pause combat. Or use stealth to outwit them. Explore the massive world. Survive at all costs
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 68% on 2026-11-01 → 68% today (275 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This update addresses a rare save corruption issue, mod loader bugs and adds improved handling of expedition party deaths.ChangelogAdditions- Added handling for total party wipes on expeditions. A message prompt now informs the player about the death of the pa…
The game's first major content update launches today. While the bulk of the work was dealing with tech debt and refactoring systems in need of cleanup, there are several major new features that take advantage of the improved engine infrastructure to do things …
Minor hotfix update addressing several smaller issues.FixesFixed an error that occurred when a portal was destroyed while agents were trying to path through it.Corpses no longer incorrectly show as blobs in the fog of war.Fixed context menu not opening for cor…
Hey guys,Let's talk about some progress.Version 0.1.5 passed beta testing and went live earlier today. We've already talked about the new additions in our previous dev log, so I won't go into detail here. That said, while this update was undergoing testing we'…
New feature update featuring various UI improvements. We've added a basic tutorial popup system to teach new players how to play the game. Events now have a dedicated notification UI instead of spawning an immediate popup dialog. A new alert system notifies yo…
AdditionsAnimals now flee from hunters when attacked.New auto-save feature to periodically save the game. The feature can be configured through the settings menu.Map generation now shows a loadscreen instead of locking up the game for several seconds.Added new…
Version 0.2.0 introduced an integrated mod loader and proper mod support into the game. This tutorial will quickly walk you through it's usage as well as the mod creation process.Installing ModsMod installation is very straight-forward. Simply open the game fo…
Hey guys,Let's talk about the upcoming update, new features and some related news.Animation OverhaulTo start with, I completely overhauled the game's animation system and changed how animations are controlled under the hood. The old animation system relied on …
Hey guys,Let's talk about animation systems.Animation Trees and AI InteractionLast time we concluded the AI refactor portion of this upcoming update, this month we took a pass at the animation system that's interconnected with the AI. Until now we've been usin…
Hey guys,It's time for a brief progress update.AI RefactorI mentioned last time that this update will focus on a major under-the-hood overhaul of the AI and animation system in preparation for a new combat control scheme. The AI portion of that refactor is now…
Hey guys,Let's talk about update progress.Last month was split between feature development and dealing with various logistical matters. Aside from some smaller fixes (including one for the save issue people have experienced when saving with animals in the flee…
Hey guys,We've released a new video update talking about the state of the game, Early Access and future plans.An important point to note concerning the release date: unfortunately we've encountered a number of critical bugs in QA that took longer than expected…
Hey guys, Let's talk about some progress. Visual Improvements, Wall Optimizations Following up from last month, we wrapped up our work on the game's visuals. The new outline algorithm we were working on ran into some unexpected engine bugs. While we could fix …
Hey guys, Let's talk about last month's progress. Rooms, Rocks and Visuals As we're nearing our release date, we want to get some more promotional material out. We've been picking up the pieces since our publisher's bankruptcy and while we don't have the resou…