Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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100% positive of 2 · 2 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (2 reviews)
Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello everyone!Just adding a small update for performance. Mainly fixing slow down when loading a saved game.... also poison mushroom... ːsteamfacepalmː-See Ya Later!Mike Krow
So this went well... Well, it certainly went. I was originally going to just work on adding missing things from the early access description. But once I got in there I realized I wanted to redo basically all of the code to help make adding content in the futur…
Hello Everyone! It's been a bit, (about 6 months...) since my last update. So let's change that! I had been working on rewriting the engine for King Datchi in c++ until the end of 2024 but after the new year I switched to spending time trying to rewrite my SYL…
Hello everyone! Thank you so much for waiting! The new version of SYL! is finally here! I originally thought this would be a 5 month project but like everything else in life it took a lot longer. I hope this is a better experience for everyone and I hope you e…
Hows it going? Its been another busy month but we are getting there. I've doing more testing this month as well as art more than anything (You might notice some new art on the store page). Recently I have switched over to Linux for development and have been go…
Hello everybody! Another update but lets make this quick. I'm still trying to get this ready to submit to steam for the first update of SYL2.0. I wish I had a lot of progress to share but unfortunately this month I haven't had much time to just sit down and fo…
Hey everyone, I'm a little late this month getting back to this update but lets just I guess call it a April Fools Day joke... sure why not? After much debate, I decided to just go ahead and rework the fishing game before releasing it. In the previous version …
Hows the year so far? Some good progress this month, though most of it might have been polish. I believe I am very close to releasing the new updated version of this game and I hope you all will let me know what you think when I do. One of the things I did thi…
January a month busy with resolutions and planet fitness memberships. Its been a busy month for me as well. Unfortunately that also means I didn't get too much done on SYL!. Mainly just spanking bugs and creating an options menu to allow players to have a name…
How’s it going everyone? That time isn't it? This has been another month of slow progress. While testing the game I realized that there were instances where the parts the player needed to collect would be surrounded by water and inaccessible to the player. Wel…
Hows it going everyone? It’s time for a monthly update. This month has been a bit more frustrating than the past two sad to say. I tried to focus on getting the fishing part of the game done. At first I found a lot of difficulty with just getting the basic lev…
Here we are again, another update! This month past and I worked on a bunch of stuff, so its time for a little updatey in the form of a bulleted list, as is the custom. craft book farming wetness bottles clothing gun bug catcher game finished screen scene piece…
Hello everyone! Another month passed and hopefully with minimal reckless space ship flying. I've been hard at work rebuilding See Ya Later! in the Godot Engine. It's been a learning curve for sure but I think I've made some good progress. I've been able to get…
Hello everyone! The time has come! I'm actually getting back to this project. Originally I was going to continue this project in the custom engine I made but I have decided to instead rebuild it in Godot v4.1! I hope with this I can make it more accessible, ad…
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