Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
100% positive of 19 · Positive · Live from Steam
Loading reviews from Steam…
Free on Steam. The demo has its own app, so its players are counted separately.
Invent your own path! Phase through walls with your dash and blaze towards the exit. Death Unphased is a short experience fusing precision and puzzle platforming. Speedrun the smartest routes and aim to beat your fastest time in each level.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (19 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Main v1.0.7 and Demo v1.1.3 are now live with an update to improve consistency! Changelog: • Updated gameplay-based timing for increased consistency (ex: more consistent dash duration to handle rare cases)
Main v1.0.6 and Demo v1.1.2 are now live with a minor update for bug fixes and the timer! Changelog: • Fixed auto-kill bounds in various levels • Fixed rotator acid spike collision bounds • Updated level timer for increased accuracy and consistency
Main v1.0.5 and Demo v1.1.1 are now live with a small update to visibility for Z ranks and the mouse cursor! Changelog: - Updated all Z ranks to become visible after the player's first Z rank - Updated mouse cursor to be hidden
Main v1.0.4 and Demo v1.1.0 are now live with small bug fixes and updates! Changelog: - Updated Z rank time for Level 9 - Minor fix to Level 12 - Updated position of text in Level 26 to prevent potential overlap - Fixed bug with show timer option adjustment - …
Death Unphased is included in the Dreamhack Beyond Game Awards running from December 15-21! Check out all the amazing games in the event here: https://store.steampowered.com/sale/DreamHackBeyondGameAwards2023! In Death Unphased, you phase through walls with yo…
With the freedom to phase through walls and spikes with your dash, you are unstoppable. Invent your own path, but be careful! Unphaseable acid spikes, spike extenders, and more will complicate the route to the exit. Every level has multiple solutions. It's up …
Death Unphased will release on October 2, 2023 at 9:00 AM PT! Thank you to everyone who has supported the game and played the playtest and demo. Prepare yourself for challenges and phasing fun!
Hello, I wanted to share a brief update on how development is progressing! So far, development has been focused on designing levels and refining the mechanics shown previously in the playtest weekly levels. Currently, all the mechanics are in the game and 53 l…
Death Unphased is part of the Dreamhack Beyond Summer Indie Showcase running from August 18-27: https://store.steampowered.com/news/group/40157993/view/6533084468191083425. To celebrate, there will be a pre-recorded demo playthrough (no commentary) demonstrati…
Demo v1.0.8 is now live! Demo changelog: - Added option to disable level text - Added option to change if level timer is shown - Updated level select menu display for Parts II, III, and IV - Added level locking in level select menu - Added input lock after sel…
Death Unphased is participating in Tiny Teams 2023 which is running from August 3 to August 10! In Death Unphased, you phase through walls with your dash! Phase through spikes or enemies for an extra dash and blaze a path to the exit. Search for the fastest ro…
Demo v1.0.7 is now live! Demo changelog: - Added platform pop up on horizontal dashes - Fixed various visual bugs - Fixed phase through wall jump bug with environment detection - Fixed charging platform player detection - Minor fixes/changes to Levels 2, 4, 19…
Playtest v0.6.2 is now live! This is the final update for the playtest. Playtest changelog: - Added three new weekly levels featuring the gravity flipper and the eyeball (and kept previous weekly levels in) - Added gravity flipper that inverts gravity on every…
Playtest v0.6.1 is now live! Playtest changelog: - Added four new weekly levels featuring the phase block, popup acid spikes, and bomb shot - Added phase block that moves with the player for a short period of time after phasing through it - Added popup acid sp…
Demo v1.0.6 and Playtest v0.6.0 are now live! More movement expression, more pathing options, and more speed with the new movement changes. As a result, secret Z ranks have been added to each level that will challenge you to go even faster than the S ranks. Th…
Demo v1.0.5 and Playtest v0.5.5 are now live! Shared changelog (demo + playtest): - Added text animation within levels (that have not been completed by the player) to increase text visibility - Added additional text when retrying levels 1,2, and 4 - Slightly i…
Playtest v0.5.4 is now live! A small update bringing additional weekly levels with a new enemy: the mage! The weekly levels from the previous week will be kept in for this rotation. Playtest changelog: - Added mage which shoots projectiles at the player - Adde…
Demo v1.0.4 and Playtest v0.5.3 are now live! Shared changelog (demo + playtest): • Updated sprites for acid spikes again to increase visual difference from normal spikes • Updated level timer to only start after player's first input • Added smart input ignore…
Demo v1.0.3 and Playtest v0.5.2 are now live! Shared changelog (demo + playtest): • Added additional line underneath acid spikes for increased visual difference from normal spikes • Updated palette to slightly increase contrast • Added option to reset the save…
In Death Unphased, you phase through walls with your dash! Phase through spikes/enemies for an extra dash and blaze a path to the exit. Search for the fastest route to earn the S rank on each level, but it won't be obvious. Disappearing dash walls, keystones, …