Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
Live from Steam
Loading reviews from Steam…
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Just a quick update to say thanks to everyone who signed up for the Stormbane playtest, and to those who have already jumped in and tried it.It has been good to see the response, but the more useful part is what people say once they actually get in and play it…
Stormbane Development UpdateThis week marked an important milestone for Stormbane as we completed the AI test battle framework and brought it to a playtest-ready state.AI vs AI Test Battles CompleteAutonomous AI groups can now engage, resolve combat, and trans…
This week focused heavily on AI-driven combat and large-scale encounter behaviour.Team AI BattlesContinued development of coordinated AI vs AI engagementsImproved how squads evaluate targets during multi-actor fightsRefined behaviour during flanking and pressu…
Stormbane – Weekly Development UpdateThis week has been focused on AI stability, faction correctness, and large-scale combat reliability. A lot of the work happened under the hood, but it directly improves how battles feel and how systems behave under pressure…
Development Progress UpdateThis is the first in a series of development updates for Stormbane, sharing progress as core systems come together and the game takes shape.Recent work has focused on stabilising and unifying the foundations of the game — particularl…
Hello everyone,It has been a while since our last development update, so we wanted to share what we have been working on and why things have been quiet.Much of our recent work has been focused on foundational world systems. These are not always the most exciti…
Stormbane playtest is now live.This is the first fully playable build, with core systems running in a live environment — including our custom AI, rebuilt UI, and online systems.We’ve already hit (and fixed) real issues in the live build, which is exactly why t…
Stormbane Public Playtest IncomingWe’re preparing the first public playtest for Stormbane.This will be a focused early test centered on one core system: melee combat.Over the past six weeks we’ve been developing Stormbane’s combat and enemy behavior systems, a…
Combat, AI, and Core SystemsThis week was focused on tightening melee combat, refining AI behaviour, and strengthening the core systems that support moment-to-moment gameplay. Much of the work was foundational rather than flashy, but it directly impacts how re…
While testing melee combat, we ran into a fun little edge case. An enemy hit its death animation… but never quite got the memo that it was supposed to stop thinking. Result: a technically dead AI, still fully committed to the fight. This was a clean example of…