
Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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89% positive of 251 · Very Positive · Live from Steam
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The ultimate climbing and bouldering simulation game. Test your skills across more than 280 routes on real world crags from the Fontainebleau boulders to Hanshelleren Cave, including the legendary route Silence. Create your own routes and compete with friends for the best sends.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 89% on 2026-11-01 → 89% today (251 reviews)
No authorized Steam key store lists this game right now.
Works great on Steam Deck. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello everyone!It's been a while. Today I've fixed the star achievements, and the workshop tool.Development is going to be slower than when we were in Early Access, but not completely halted.Of course we also need to make money to live and stuff, so we can't f…
We released a fixes-patch today! It covers a lot of fixes for reports from both the Discord and Steam forum. Mostly route fixes about checkpoints, star times and geometry fixes on Al Legne, Hanshelleren and Fontainebleau. For example, routes like B.I.G., Chang…
We fixed a few UI & localization issues with this patch. The Dyno tutorial showed the wrong buttons. The workshop menu didn't localize well for non-latin characters. And some other minor things.
New Heights will go out of early access with an enormous update featuring the Hanshelleren location and more than a year's development worth of features and fixes. We're working on the last bits. And finishing up the absolutely awesome Hanshelleren cave. We'll…
Hello everyone! i everyone! It's Steam Sports fest, and we've joined it with a 20% discount. If you didn't have the game yet, you can grab it for the discounted price, just before the huge update! It was meant to be timed nicely with the new update, but alas, …
The biggest update yet coming in 2025We have been working hard on the biggest rework and update for New Heights to date. The update will land near the end of 2025, though a beta version will be accessible in September. Rope physics belaying systemIt replaces t…
We added a new part of our 'How we created our climber' blog, with insights how we handled the physics and game design of the climbing system in New Heights. For people who like to know the challenges and considerations when making the complex climbing system …
New Heights is now officially out of early access! It comes with a gigantic update that has cost us 19 months to develop. This update reworks the climbing system completely, optimizes a lot, includes rope based belaying and the legendary location of the Hanshe…
The big Dyno's and Bouldering update has arrived! It contains three locations in the boulder-rich Fontainebleau Forest near Paris, many fixes and new features. Plus brand new climbing moves: Dyno's / Jumps! Thanks everyone who participated in the testing and g…
It's finally time! You can now officially buy and play New Heights, which directly supports us to improve the game and to include as many amazing locations as we can! For who played the demo or the beta: the Early Access version is kind of a big update. The cl…
We've been hard at work to make sure we have a strong basis of the climbing system and also content with different kinds of challenges in the Early Access release. But of course we won't stop here! We are very excited to share the roadmap with all of you for t…
Like we mentioned in the previous article: for New Heights, creating a realistic physics-based human climber was key for making a genuine climbing experience. But how does one create such a thing? Well, having a human character with realistic physics is mostly…
Most of the levels in our game are based on real world locations and put into the game using photogrammetry. These photo scanned levels have a high baseline of quality because they so closely resemble real life. The photogrammetry pipeline we have supplies mul…
In this series of articles I’ll tell you all about how we created our climbing system for New Heights. Not only will I explain how it was implemented, but also what steps we took and what decisions we made along the way to get to where we are today. Like many …
A chance to see someone with waaaay too much in-game experience in New Heights! This evening, one of the developers of New Heights will be playing the game, occasionally commenting on how things are made and what we are still working on. He'll attempt to climb…