Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
90% positive of 172 · Very Positive · Live from Steam
Loading reviews from Steam…
wandering into the uncanny concept of liminality, captured in DV tape format you explore what seems to be another dimension, lost in an endless space that looks human-made but isn't.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 90% on 2026-11-01 → 90% today (172 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey everyone!Just a quick heads-up that Disminal 2.0, also known as the Elevator Update, will probably be delayed until near the end of November.In the meantime, if you'd like to see some of the things I've been working on, including new elevators, upcoming le…
Changelog:Menu now triggers a sound when using the mouse clickColor bleed added to borders (tiny detail but nice to have)VHS filter is less distractingReplay tape bug where camera would clip through the table now is fixedThings to yet add in future versions:Mo…
If you notice the Game version on the menu says 1.5.2 ignore it. it will display 1.5.3 tomorrow as of reading this change log.Changes:Color Tuning: Refined the color grading for Redzone (0.2) and adjusted the Caligula Poolrooms to reduce harsh white glare.Sens…
MPEG modes updated. 480p and 540p replaced with Long Play (LP) and Extended Play (EP). Compression is less harsh now. MPEG now adjusts the VHS filter automatically so it doesn’t get overly intense. VHS 2 reworked and set as default. It’s closer to the original…
Temporary workaround for the crash in the "Poolrooms Dark" section (while passing through the Poolrooms Arches area, image below).Poolrooms Arches:Poolrooms Dark:If you're on Windows and using an AMD GPU, you can bypass the crash by replacing your save file:Cl…
Hey everyone, new achievements just got added.Including hidden ones. These won’t unlock automatically if you’ve already reached the ending. There are 29 in total right now, and I’ll keep adding more with major updates, likely starting again in May. I’m still w…
hello everyone, It’s been a while. Between moving for the third time this year and getting settled, things have been pretty hectic, but everything is finally coming together.Thanks to your support, Disminal has actually made it possible for me to pursue game d…
The 14-day closed testing period for the Android port is over. As a solo developer handling this entire project alone, it’s been a massive push, but the finish line is right here.This is your last chance to get permanent free access to Disminal. I'm extending …
Hi everyone Brian here, been too busy working on the Android port and if you're wondering yeah i watched the movie and i loved it. I am giving away free access to the upcoming Android port of Disminal while it is still in its closed testing phase.To launch pub…
Hi, Brian here.I started a small blog on Mataroa where I’ll be writing about Disminal, other projects, technical ideas, and generally things I'm interested in. I find it very meditating writing about these thingsFirst post is up:Elevators In Disminal #1If you’…
A new ending detection system is now live, tracking progress based on total playtime and whether you've reached the end credits. this will come useful for the achievements i have planned for v1.4.0. For those curious about my versioning convention:First digit:…
Hi everyone, Brian hereI’ve been working on this update for about two months now. Since I’d love to bring this project to Android (Play Store) eventually, it simply wasn't possible with the previous state of the game—mainly due to the lack of a proper menu tha…