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You've asked us to talk to you guys more, so here we are. This is a quick interim update about how things are going with Streets of Rogue 2. MULTIPLAYER MODE TEASER ☝️ Have a look at this fresh multiplayer testing screengrab! If you welcome janky WIP stuff, of…
Hey there, folks! I just wanted to give you a quick update on the game: It's in development! The development is going well! I'll announce a release date only when I'm 100% sure I can meet that date! I'd post more updates, but they take time, and most of my wor…
Hi folks, th– “WHERE’S THE GAME??” Huh? Oh, right! Streets of Rogue 2! The Short Version! Streets of Rogue 2 remains in very active development! It’s taking a bit longer than anticipated because SOR2 is a very complex game being programmed and largely designed…
Hi, Rogues, Antishyr here, the community manager of Streets of Rogue 2. It's about time we brought you some news on how the development is going. I sat down with the game's solo programmer/designer, Matt Dabrowski, to chat about what he's been up to lately, an…
Hey, rogues,A new trailer has dropped at the tinyBuild Connect 2025 publisher showcase.The vid shows the progress Streets of Rogue 2 has made in the past couple of months. Check it out:The trailer offers a quick look at:- The worldbuilding progress (new biomes…
In the previous update, I wrote the following about my intentions for the current update: “The focus is intended to be design and balance changes with in-game UI updates sprinkled in. Unless I get sidetracked again!” Want to take a wild guess what happened?? W…
Hey folks! Matt here. It’s been a minute, I’ve been nose to the grindstone working hard to get this thing out into the world. For more info on that, see my previous post! For this particular devblog, I’m focusing on a topic I’ve wanted to cover in-depth for a …
Heya, Rogues, Antishyr here, the community manager of Streets of Rogue 2. In this devblog, I'd like to offer you a peek at dungeons, show you how we handcraft interiors for the game, and talk about how Matt, the dev, hired a player to help him construct "chunk…
Hey there, Rogues! Antishyr here, the game's community manager. Now, you might be wondering: "Where's the next devlog?" Well, I agree it's about time we released one, so Matt Dabrowski, the game's dev, and I decided to bring you a behind-the-scenes in the form…
Yo, rogues, Matt is hard at work on the sequel, and we’ve decided to have some fun meanwhile and run a Meme Contest! 📜 RULES 📜 📅 From February 26th to March 12th, come up with memes related to Streets of Rogue 2. Feel free to use content from the currently …
Hi, rogues, It's been a minute, but I have a few new items of interest for you today! 🎞️ Devlog #4 Perhaps you're wondering what's going on with the game, and why the missed release dates this year? All is explained in this video! Spoilers, though, it's nothi…
My most anticipated game of the year keeps running away from me. Streets of Rogue 2 is no longer entering Early Access on October 22nd, but at least a demo is out now. Read the full article here: https://www.gamingonlinux.com/2024/10/streets-of-rogue-2-delayed…
My most anticipated title for this year is looking awesome. Streets of Rogue 2 has a brand new Classes Overview Trailer for your viewing pleasure. Read the full article here: https://www.gamingonlinux.com/2024/09/streets-of-rogue-2-gets-a-new-classes-overview-…