Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
100% positive of 3 · 3 user reviews · Live from Steam
Loading reviews from Steam…
VR meets old school FPS. Blast, bludgeon, jump, and climb your way through an ancient temple that has been overrun by augmented undead minions. Set in a world with a unique aesthetic and horror elements.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (3 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This update includes new background music for the first five levels. There are also some other minor changes, including a sight beam for the guns. Also different colored reticles/beams for left and right sides.
This update includes new background music for the first five levels. There are also some other minor changes, including a sight beam for the guns. Also different colored reticles/beams for left and right sides.
I released the PCVR version of Realm of the Fallen on Steam this morning. The full early access version of the game is now available on PCVR, and the Meta Quest 2 and 3. The game has come a long way in the last year, when it was just a free one level demo on I…
It has been a while since our last dev log. The remainder of April is going to be crunchtime and we are trying to advance the game as much as we can. We are planning on an initial launch in early May. A few months ago we decided to change the genre of the game…
This week we focused on communicating with testers and modifying the game after taking their feedback into consideration. We added a laser sight to the guns since people were complaining that it was hard to aim. They also said the guns were too slow and did no…
Recently we have made some major decisions regarding the design and scope of the game. This project has gone through several phases where the scope/design has changed drastically. We originally planned on building a rogue-like, and then later shifted to a Metr…
Our friend IndieVR streamed a playtest of the game on YouTube. There were some hiccups since we had not sufficiently tested that build, but overall we were able to get a lot of information from the playtest. One result of the playtest was that we realized the …
We are looking for testers. If you are interested, please check out the discord server for the game and let us know. Over the last few weeks we have made a number of improvements to the game. First of all, the minions now shoot guns instead of throwing firebal…