Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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86% positive of 100 · Very Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
A complex mech combat simulator, with native VR and HOTAS support. Manage a 50-foot bipedal weapons platform with a cockpit full of interactive controls, while carrying out complex operations across a challenging single-player campaign.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 85% on 2026-11-01 → 86% today (100 reviews)
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
For trying out experimental features.
FIXESSCENARIO EDITOR: fixed an issue where route points would jump to 0,0 when dragged.SCENARIO EDITOR: fixed an issue where route editing would prevent dragging and zooming.SCENARIO EDITOR: fixed an issue where NPC mech loadouts would not save.SCENARIO EDITOR…
This hotfix makes the following changes:Fixed player unit not spawning in the mission editor (it works now, promise).Fixed some issues with forcing player loadout in the mission editor.Fixed an issue causing building-destruction particle effects to spawn in th…
This hotfix makes the following changes:Fixed an issue which caused NPCs to not spawn, or spawn with incorrect loadouts in skirmish matches.Fixed an issue where mechs would not avoid ragdolled allies when pathing, causing 'bullying' behaviour where they would …
This hotfix makes the following changes:Fixed an issue preventing the control remapper menu from opening.Updated Demo with latest changes.
Greetings, operators.Your copy of OVRLRD has been upgraded with improved visuals and a new physically-simulated building destruction system. Read on for more details, or scroll to the bottom for a tl;dr and the full changelog.Making OVRLRD less ugly (again)Tho…
Hi, operators! I got sidetracked again. Here's a long boring devlog about what's coming in the next update, coming sooner than you would think: Boring anecdote below. Skip past this section to see the new destruction system.My first introduction to mech games …
Hi again, Operators.Things are going at a fair old clip now, so updates will probably be more regular from here on out.In response to recent feedback and with the help of some dedicated volunteer playtesters, I've overhauled the input system used by OVRLRD to …
Greetings, operators. This next update is taking longer than expected, so I thought it'd be good to let you all know what's going on behind the scenes. Or rather, BEYOND THE SCENES. (That's a joke about Unity's scene graph system.)So! The scenario editor's bee…