Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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49% positive of 4,753 · Mixed · Live from Steam
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Unleash the legendary physgun, cut from the final game, in the original Half-Life 2 physics sandbox. Manipulate the environment and build intricate contraptions with powerful tools. This is the ultimate creative suite for the Source engine.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 49% on 2026-11-03 → 49% today (4,753 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Replaced default loading screen with a static one due to some users seeing performance issues The previous loading screen has been moved to the workshop with more details
Added new loading screen support from design beta Fixed custom vphysics interfaces causing crashes in certain tools
Added alternate unlock criteria for Launch Legend achievement
Testing out a new brand style on store & other pages Added the second achievement™ Fixed an edge case where map names could get corrupted in the server browser Fixed physics crash when certain frozen props break (Github #62) Added client cvar phys_gundrawbeam …
Fixed physics crash when bumping NPCs with a jeep (Github #51) Added missing police.mdl with HL2MP anims (Github #53) Fixed some episodic crashes (Github #56) Added hacky fix for broken FOV on d1_trainstation_01 (Github #57) Fixed physgun_switch crash (Github …
Vehicle values shouldn't get stuck anymore if players disconnect (Github #39) Reunited the headhumper with his prized melon (Github #40) Added support for brush ladders (Github #41) Fixed items from crates not respawning properly if you pick them up right away…
Oh hey. Long time no see. It’s been a little over two years since the last update, and the reviews have been loving it.So what’s new? The short answer is that JBMod is going fully open source.We’ll start with the mod itself in the coming weeks, followed by the…
18 years ago today, on December 1 2004, Valve released the Source SDK. Game modding was extremely different back then. Most games didn't come with SDKs or scripting capabilities. For games that did have SDKs, mods were often very simple. They might make your c…
It's Steam Awards season and JBMod is in the running! Nominate JBMod for A Game This Year and we can be the first game to ever get a JBillion votes!