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76% positive of 26 · Mostly Positive · Live from Steam
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Multiplayer Dungeon Raiding inspired by World of Warcraft and Warframe.
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 76% on 2026-11-01 → 76% today (26 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Heal - Empathy If you heal a target below 50% life you get a buff reducing your resource consumption. Tank - Anticipation If you are at 100% life you get a shield up to 5% of your total lifepool. Fervor After 3 consecutive critical hits you receive 15 power te…
New Features: - Added experience bar at the top of the screen (you can modify the scale and position) Bug Fixes: - Laser in the "Gateway" map will do damage again - Fixed possible NPE in name plate buffs - Fixed auras disappearing in world maps after death Tha…
- Fixed experience for raid completion - Fixed essences on raid completion - Reworked Lightning of the Gateway level
Thanks again to @Fendse for these sophisticated bug reports! :) - Enable compilation of avatars with weapons
Father of War is a tank weapon. It is a two-handed long sword. You have two basic abilities. Switch Stance changes your abilities from an offensive to defensive state. Each stance has three abilities. Offensive abilities focus on damage and threat genera...
I fixed a bug that was preventing players from casting there spells using the keyboard.
Essence Laboratory You can access the new level through the laboratory in Academy Halls The Essence laboratory enables you to craft bichromatic essences from monochromatic ones. Bichromatic essences have two ability modifiers instead of one. So you can p...
Modifiers for Essence Forge You can obtain the modifiers by killing elementals in the Desert of Pain. You can use them in the essence forge dialog. # Bug Fixes Thanks to @ishakson, ...
Introducing Essence Forge You can access the forge through the cave in the Desert of Pain. Essence Forge allows you to forge three essences into an upgraded one. At start there are ...
There are Weekly and Daily recurring quests Daily quests will reward experience and essences. They reset 24 hours after the last completion. Weekly quests reset 7 days after the last completion. They also grant essences and experience. Additionally, they...
Reworked design for zone terminus I also composed a new soundtrack for the zone terminus. Fixed several bugs Thanks to @Fendse for reporting all those bugs: - wrong talents for Chro...
More space in the Training Hall I also composed a new soundtrack for the training hall. Bots will now use the new spells Recently, I reworked all weapons and added new spells and ch...
New balcons for the compilation core I added decoration and a new soundtrack. Stormcaller no longer crashes the game server. Thanks to a_seraphic_chicken for finding that bug. I als...
New Weapon Animations Release There are two completely new weapons. Father of War is a two-handed tank weapon. Moonseeker is the overhauled version of the old versatile crossbow weapon. All other weapons got reworks too. Protectors of the Lost Water Stream Uri…
Animation Rework: Urikas and Water Stream That concludes the animation rework. All weapons are now reworked. I plan to release a new version next weekend. WaterStream got new animations and a chain primary attack. I updated particles and character animations. …
Animation Rework: Moonseeker and Relieving Journal Introducing Moonseeker I completely reworked the design of the crossbow weapon Versatile Crossbow. I was neither satisfied with his theme nor his animations. The new weapon Moonseeker replaces this weapon. It …
Progress Report: Animation Rework I am proud to announce that I am halfway through all weapon animations. The fact that I am reworking some talents and abilities on the way slightly hinders my progress. I want to show you the new animations for the Obsidian Wa…
I reworked the way I create animations. Previously, I took all animation from asset packs from the Assetstore or Mixamo. But it is hard to modify those and adapt them to your own weapons. Father of War has two stances. An offensive and defensive stance. You ca…
Introducing ability reordering After countless requests, I could finally implement proper ability repositioning. You can now reorder your spells and auras. Reworked UI-Modifications The new interface is cleaner and less complicated. Modify Control Bar Keys Pre…
I've finished the war room in the prison complex. It is accessible through the compilation core. It contains emitters displaying all active raids in your current zone. Currently, it...