Last 7 days
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96% positive of 85 · Very Positive · Live from Steam
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Cook, run, jump, and throw— all in the name of FoodCorp. This chaotic, physics-based spin on the classic cooking formula demands speed, strategy, and just the right amount of panic! Play with up to 4 friends and try to run the restaurant smoothly... or let it all go up in flames.
Live data from Steam, tracked by SteamPlayerBase.
Does not work on Steam Deck. Results from Valve's own testing.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 96% on 2026-11-01 → 96% today (85 reviews)
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey all, Tinfoil (Kenny) hereBeen getting some feedback on the game, here is a small list of issues brought up from the community that needed to be addressed. Thank you for the reports! There are a few things I found myself. BalanceTip Jar reworked: now gives …
Endless — Customers no longer get stuck at tables Groups could be seated at a table that was already occupied, causing customers to pile into each other and softlock the day. Most common during heavy traffic near a day's last orders.Endless — Purchased extra m…
Fixed some fooditems falling through the counters or floor on physic throwsFixed customers stacking on an occupied tableFixed ladders from being pushed by clients and generally not working for clientsThe sink hitbox for getting water is bigger nowSafe despawn …
Gameplay FixesFixed customers sometimes being seated at occupied tables or multiple groups being sent to the same tableFixed customers waiting in line not having their table color shown on their order icon once a table became availableFixed host/client interac…
Spring Fling Update — Smoother kitchens, floppy hair, and fewer crashesHey chefs!The Spring Fling Update is rolling out today — a big polish pass that came almost entirely from your feedback in Discord, reviews, and bug reports. No new content this time (that'…
Thanks to the community members of the discord, there where alot of issues identified in the 1.0 build. Here is the list addressing them:Fixed issue where combining tortilla chips and a sauce will cause the order to be only 25% accurateFixed issue where spawni…
Hey, Kenny here!The Endless Cooking Update is live — our biggest update since 1.0 launched in March. Endless Mode is officially out of beta with a complete overhaul. We're shipping the brand-new Ascension System for it to allow for some long term replayability…
Hey everyone! Tinfoil HereIts been a about half a year since the early access of this game! I have been grateful for the players who have helped throughout the development of the early access and in shaping the game to what it is today. 1.0 introduces the last…
Hey Everyone! Tinfoil here again.This update introduces one of our newest characters Caramela! Seemingly a Foodcorp Executive and manager. Enjoy her new perks, achievements, and dialogue in gameWe also have gotten feedback on the game with the desire for some …
Hey everyone, Tinfoil here.I have heard feedback that trios is too difficult. Especially when the game is only configured for 1,2, or 4 players. Here is a update to help with that.- \ Map Logics are different now. Trios will still play with 4-player orders and…
Hey Kenny here, aka TinfoilWe are all excited to release this game to everyone and we hope that you all enjoy it as much as we do.I, with the help of my friends have been developing this game on our free time over the past year. We made this in the goal of bui…