Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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67% positive of 55 · Mixed · Live from Steam
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Fight an endless horde of evil minions and survive as long as you can. Collect loot and purchase new upgrades and magic abilities. Summon allies to stand along side you and survive the horde!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 67% on 2026-11-01 → 67% today (55 reviews)
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No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changes: Activated monoliths increase number of enemies spawned Knight's swing is less flashy Increased mob mass (less kickback on hit) Don't pickup heals on full health Increase portal max health Towers have a brief summoning cooldown
Changes: Physics engine tweaks to reduce collision calculations and improve performance, especially with large numbers of mobs and fire If too many mobs are on screen, new spawns will combine into "giant" mobs with increased HP Remove cat speed upgrade card (i…
It's been 4 months since my last patch and I apologize if the game seemed abandoned! I had to tear everything apart to completely redo the physics so that I could roll out a huge performance boost, since that was one of the primary complaints of the game. I've…
Lots of small tweaks and fixes today, but one big new feature: PETS! Right now, I've only added one, a small brown cat who joins you at the beginning, but I have plans to make this into a full feature of the game. There will be multiple pets that can be upgrad…
Lots of updates today! I didn't intend for this to get quite so big, but I was on a roll and I'm very pleased with how it all turned out! Pretty much a UI overhaul here and I think it looks much better. I've added tooltips to the skill upgrades shown on-screen…
I had a bit of inspiration this evening and decided to put out another new build because I really want to know what you all think of it. First and foremost, I've made some additional performance enhancements in the pathfinding algorithms, which may have been w…
Watch the dev play (rebroadcast of Next Fest event)
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Watch the dev play